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Campaign Feedback - Tanks, Fusion, Terraform and Dante

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AUrankAquanim
19 days ago
(edited 5 days ago)



This thread is for feedback for the following campaign missions, initially released Sunday 26 November 2017:
  • Voholon Delta: Unlocks Minotaur, Emissary, Ettin
  • Aspiris: Unlocks Tank Foundry, Welder, Ogre, Blitz
  • Musashi: Unlocks Kodachi
  • Nanskar: Unlocks Cyclops, Tremor
  • Gemmia: Unlocks Advanced Radar, Fusion Reactor
  • Kirdipan: Unlocks Dirtbag, Terraform
  • Vis Ragstrom: Unlocks Strider Hub, Dante

Useful feedback you can give us includes:
  • Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
  • What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
  • How difficult did you find the mission? (On a scale of 1-10 or something.)
  • Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
  • What were your biggest challenges in completing the mission?
  • Were the main objectives, optional objectives, and hints clear? Were they useful?
  • How enjoyable was the mission? (On a scale of 1-10 or something.)
  • Any other specific feedback about the mission.

Other Feedback Threads


[Spoiler]
+0 / -0



CArankTheMooseIsLoose
18 days ago
Dirtbag description has "they to terraform" missing a try?
+0 / -0


EErankAdminAnarchid
17 days ago
(edited 17 days ago)

The dirtbag mission was annoyingly easy to fail in the last step - i got stuck on my terraformed bridge with the Stardust shooting on me, unable to both retreat and to terraform a defense in time. But it was kind of fun.

Widows in the Cyclops mission killed me three times. That's, like, awesome.

I played the Lance mission after obtaining terraform. That made building the Geo bonus objective much easier (though the spiders then killed it anyway).

My boi was doing too much lifting by the time i got to Aspiris. I built no tanks, walked straight to the warp gate, and melted it with my heatray. I'm not even sure what a cloakybot opponent can do to oppose this; cloaks have extremely crappy antiheavy options, especially such that work on cloakable regenerating lightning-bruisers. Perhaps on higher difficulty levels the AI should be able to also build WIdows, by getting a spider fac. Or a Fantomas could do; but that will make losing less than 5 tanks also quite difficult without fac switching into losable units.

This was all on hard.
+0 / -0



GBrank[GBC]1v0ry_k1ng
17 days ago
(edited 17 days ago)

quote:
Widows in the Cyclops mission killed me three times. That's, like, awesome.


<3 AI

quote:
I'm not even sure what a cloakybot opponent can do to oppose this; cloaks have extremely crappy antiheavy options, especially such that work on cloakable regenerating lightning-bruisers.


Giving the AI access to fleas can help (scouting), or perhaps a Krow. To be honest though, humans struggle to deal with well controlled trollcom so its probably a bit far expecting the AI to manage.
+0 / -0


EErankAdminAnarchid
17 days ago
(edited 17 days ago)

quote:
Giving the AI access to fleas can help (scouting), or perhaps a Krow. To be honest though, humans struggle to deal with well controlled trollcom so its probably a bit far expecting the AI to manage.

The Widows work well enough.

Another option is not to buff AI's anti-trollcom weapons, but to nerf the trollcom. I love being able to use cunning tricks with cloak and stuff to win missions in ways that were probably unplanned, but none of that requires tech higher than level 4 (the dual-wield tier), really.

Meanwhile, a few Knights and scouting Fleas are much more menacing to a level 4 commander than they are to a level 6.


+0 / -0


ILrankAdminhokomoko
17 days ago
Solution: In every battle give the AI a com equal in power to the player's
+0 / -0


EErankAdminAnarchid
17 days ago
(edited 17 days ago)

quote:
Solution: In every battle give the AI a com equal in power to the player's

This does very little to stop the trollcom from roflstomping the AI's economy and production, as well as the objectives.

In the mission i've used as an example here, Aspiris, i didn't have to fight the enemy commander, nor did i bother blowing up the factory.

I used pretty much the same approach in the Cyclops mission, avoiding confrontation with commander and sneaking past most of the porc to kill factory and fusions, to then kill commander with the Cyclopses. However, this worked only on fourth attempt because i had to actually learn to counterplay using cloak and relocation against the Widows.
+0 / -0


ILrankAdminhokomoko
17 days ago
Fair enough.

Solution: Abolish com starting upgrades
+0 / -0



GBrank[GBC]1v0ry_k1ng
17 days ago
Perhaps just abolish the cloaking module for the commander in the campaign..
+0 / -0


EErankAdminAnarchid
17 days ago
Cloaking module is fun. Don't remove fun plz. If anything, more wacky modules could exist in campaign. Jump module, domi gun module, etc.
+1 / -0


AUrankAquanim
17 days ago
quote:
Another option is not to buff AI's anti-trollcom weapons, but to nerf the trollcom. I love being able to use cunning tricks with cloak and stuff to win missions in ways that were probably unplanned, but none of that requires tech higher than level 4 (the dual-wield tier), really.

Meanwhile, a few Knights and scouting Fleas are much more menacing to a level 4 commander than they are to a level 6.

Given how many different ways there are of getting to any given mission this seems like a reasonable idea.
+0 / -0

USrankRandomX
13 days ago
Musashi, the race to get my Kodachi. Normal difficulty, or I think that's what it is. I can be called a novice, more or less.

Round 1: Wait, was I supposed to actually read that title screen? Who does that? How do I get it back? Poking around, killed the mexes, didn't kill the factories. Interesting.

Round 2: This is fun! Bring on the next round!

Round 3: I thought I was playing on normal difficulty. The "bonuses" (Dirtbags) just don't spawn fast enough. My kodachis fire one shot for every fifty that get fired at them, and they can't outrun any pursuers. Oh, and they are few and extremely fragile. Forget not losing 40 kodachis, 400 is probably more like it.

Minibosses: Those things are going down. Yeah, as soon I can shake the nasties spawning at me left and right. OK, done. That was much easier than round 3.

Round 4: Are you kidding me? Did the difficulty just get bumped to brutal or a few levels above that? Wasn't I supposed to be playing on normal? Abandoned after many tries.

Yes, I'm that bad at micromanagement. Still, it feels like the remaining levels are of penultimate difficulty. The fun curve goes from very high at the beginning to below zero closer to the end. Of course, I'm probably just missing something. Please point me to it.
+0 / -0

FIrank[ffc]killer
13 days ago
The daggers are really evil. Pray that factory locks spawn. I guess if its needed you could pause the game to issue orders to help too.
+0 / -0



MYrankAdminHistidine
13 days ago
Kodachi Rally should probably be optional (no unlocks that can't be gotten elsewhere etc.)

I also ought to make it actually respect the difficulty setting.
+0 / -0




AUrankAdminGoogleFrog
13 days ago
(edited 13 days ago)

Respecting difficulty would be good. I don't recall whether I have beaten it without pausing, but I have not beaten it without pausing recently. It only unlocks Kodachi and a module so I think it would be fine if it supported difficulty levels.
+0 / -0


USrankAdminSprung
9 days ago
(edited 9 days ago)

Terraform mission: the Stardust nanoframes deep in enemy territory look very out of place on first glance. I assumed they were a bug in the config but on closer inspection they seemed conveniently placed above enemy turrets so I assume they exist for that purpose (though I managed to do brutal + all bonus without them). I hope most people won't immediately assume bug though I'd propose considering mentioning them in the briefing ("[stardust.png] Our previous attempts have left some unfinished turrets, they might be of use if we reach them!").
+0 / -0



CArankTheMooseIsLoose
9 days ago
Vis Ragstrom is not using newest version of Otago
+0 / -0


AUrankAquanim
9 days ago
I noticed that, will fix in next stable.
+0 / -0