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Campaign Feedback - Paladin, Detriment and Superweapons

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AUrankAquanim
9 days ago
(edited 8 days ago)



This thread is for feedback for the following campaign missions, initially released Sunday 7 January 2018:
  • Intrepid: Unlocks Paladin
  • Mannia: Unlocks Detriment
  • Caderical: Unlocks Zenith
  • Zhurou: Unlocks Disco Rave Party
  • Cipher: Unlocks Starlight

Useful feedback you can give us includes:
  • Did you experience any technical difficulties? (If so, it would be great to get infolog, screenshots if appropriate, etc.)
  • What difficulty level did you play the mission on? (The options are Easy, Normal, Hard and Brutal.)
  • How difficult did you find the mission? (On a scale of 1-10 or something.)
  • Were the optional objectives all too easy? Too hard? (The aim is for each mission to have some easier and some harder ones.)
  • What were your biggest challenges in completing the mission?
  • Were the main objectives, optional objectives, and hints clear? Were they useful?
  • How enjoyable was the mission? (On a scale of 1-10 or something.)
  • Any other specific feedback about the mission.

Other Feedback Threads


[Spoiler]
+2 / -0

DErankSurfmaniac
5 days ago
The rocks in the water in the Mannia mission (Detriment) are not reclaimable.
+0 / -0


AUrankAquanim
5 days ago
Aren't they? Huh.
+0 / -0

DErankSurfmaniac
4 days ago
well my constructors don't follow the reclaim order
+0 / -0


AUrankAquanim
4 days ago
I'm not sure if that's a bug or feature of the map, but I'll take out the relevant hint sometime.
+0 / -0

CZrankTLama
4 days ago
Also, that mission has some serious performance issues. I understand this is a game of the future, where everyona has at least Ryzen, but the whole mission runs like 3-8 FPS for me, CPU melting down... :-/
That is next to unplayable.
+0 / -0


AUrankAquanim
4 days ago
I will do something about that. I'm not sure what yet.
+0 / -0