I like a Planet/PlayerBase-mode
You need Planet-sized maps: about 1/2 or 1/3 of Epic_Shore's length, some space for player-bases (max 1 mex spot there which spawns m-units instead of pure m)
We need m-units -> something like dirtboxes containing 100m or 1000m
The base is at some place without any (but maybe a few) metal sources around.
- To use metal in your base, you need to build special metal-units with your constructors and unload them in your base. Some nanos reclaim these at the same rate as your factory there produces units.
-> You will never lose all factories, but you need m in your base.
Enemies can make fighters to intercept m transports (to bases).
But it is usually better to attack the commanders and their "descendants" which try to expand.
--- start animation/situation ---
You have 1 Heavy Transporter at your base - with com loaded - which is per default ordered to fly to your team's start box and unload the commander.
In the air, there is a Vamp/Avenger fight. They shoot down each other and all transports (transports are invulnerable with com oboard OR not enough fighters to kill them instantly). Only 1-3 fighters per ally-team survive and defend your start box - but are unselectable.
--- extensible game mode ---
Players can have custom pre-build bases (config file per player, m-cost limit, validity-filters, some requirements enforced.)
* Energy buildings in your don't contribute to your energy bar, but you need energy equal to nano towers's drain (for full efficiency) and in range of defenses (DDM, Anni, etc) to make them working
* Your base has at least 1 razzor, 3 LLTs and 3 MTs and a cheap terraform-wall around, gunship factory, 3 solars, 6 wind, 1 nano, whatever else you like and can purchase.