Because I like to reward the devs for their hard work with my whining feedback.
Many of my complaints since the last time I posted have been addressed, so this is getting to be a short list.
The primary bits of wobbly balance in order of severity, that in my oppinion should be addressed:
Planes and bomber-AA interactionMore detailed discussion is here:
http://zero-k.info/Forum/Thread/7034Shadow is too strong versus commanders early game due to lack of affordable hacksaw or other anti-bomber AA and insufficent alpha on mobile AA.
Phoenix is by comparison lacking payload and fragile for cost compared to shadow.
Licho is partially OWLed atm and is hard to make cost with.
No Zepplin bomber.
Jumpers are badDiscussed in more detail here:
http://zero-k.info/Forum/Thread/6925?page=1 http://zero-k.info/Forum/Thread/6770Puppy has very awkward balance and mechanics
Pyro is overcosted, and imo needs greater damage output. Buffing pyro would go a long way to increasing validity of lab.
Moderator is overcosted and imo needs to be lower weight (~180m)
Firewalker is too heavy for its role.
Sumo has very confused role and is imo too heavy @2000m
Spiders have an assault unit that is criminally unloved and underpoweredThe hermit costs 160m -- it would probably still border underpowered at 150m. Why even have the unit in the lineup if its owled? This has been discussed and proved to death, and can be seen everywhere from its almost non-existant usage to its rubbish modstat performance.
The Outlaw is performing the wrong role, the dirtbag owled and the felon is a rapetrainThe outlaw makes shieldballs immune to their primary counters - ambush by cloaked units. The felon already counters bombs so this is redundant and bad desgin (covering weakness rather than emphasising strength).
The outlaw simultaniously fails hard as a riot and is very rarely used in this capacity. I personally would like it to have slower waves and more damage.
The dirtbag is near pointless. Can we please decide if to keep it and make it a viable option - currently it is too expensive to be used for scumbagging vehicles. I would strongly favor a return to leaving a wreck rather than deforming terrain.
The felon remains a problem in that frequently looks overpowered and is very easy to use. I still think shield balance needs looking at, as sheildbals are still hard work to deal with when the shield player knows their business and dosn't obligingly overextend themselves. This is probably somthing that could be ammended by changing the outlaw.
The capcar exists, the wolverine is terrible and slasher slightly UPSelf explanatory - in an ideal world we could remove one and buff the other two. The slasher could be nice with a tiny bit more DPS and AoE removed imo.
Hovers have been nerfed and halberd is awfulsince the scrubber nerf, they are no longer fully viable. It would be nice to get the scrubber back up to a halfway point to where it is and where it was.
The halberd mechanic and weapon are still awaiting the gift of total rethink.
Commanders dont have an AA weaponSelf explanatory - given how dominant air can be, this seems increasingly bad. The commander missile weapon is underpowered -- perhaps a re-role?
The blastwing is a horrible cheese unit with no application beyond unfun rushesAlso self explanatory. I would like to see this turned into a cost effective ambush unit with a corresponding removal of its speed, but any change to its role would be nice.
Tremor is very badThe tremor is worse than the pillager at everything EXCEPT draining shields. A competetive player who is trying to win will in no circumstances make this unit unless draining a huge stationery sheild stack, as against even relatively dense unit concentrations 2x pillager is still more effective. It could be nice to make it cheaper or better.
Thats it for me!