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Multilobbers are unfun to counter

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The tactic is to use a lobber to lob another lobber, and then lob your opponent into lava or water. This is sort of funny to do yourself, and is a nice use of physics in the game. But it is OP and I think it doesn't have a good counter.

It isn't much fun to play against, especially when its cloaked. Nothing much seems to reasonably counter it as the lobbers themselves are so cheap. Usually defences and units will miss the incoming lobber because of its arc (Stinger included). And the instant it lands with even 1 HP it fires and your units are dead (big units or groups too). You can flea spam at the cloak, but it is not at the front of this and fairly easy to defend with light units or porc. Without lava or water this is less OP but you can still lob them into your waiting DPS units. I have no clude what the counter should be, especially for the stupidly low cost of doing this. Have I missed something?

Chaining lobs together is an OP force multiplier for your own slow units too, and sort of undermine the be strong or fast but not both idea in ZK.

You could make lobber only lob friendlies, or have a delay to fire after landing, or make lobbers unlobbable. However I get that its a fun use of the game's physics features. So maybe a better way to counter rather than a nerf would be good here?
+3 / -0
I agree that it's unfun. Maybe an easier way to decloak or to reliably one-shot a lobsters in air would be good. Maybe put all lobbed lobster on cooldown, no matter if they used their ability or not?
+0 / -0

2 hours ago
There's no need to make the game more boring.
The geniuses from the forum already killed Dante and somehow managed to make a lobby with a maximum of 22 players.
+0 / -1
104 minutes ago
1 faraday?

[Spoiler]
+0 / -0