Difference between revisions of "Abbreviations"
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(Wikified a few tags, added a couple of anchors, minor corrections) |
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===A=== | ===A=== | ||
− | *AA - | + | *AA - '''A'''nti '''A'''ir |
*anni - [[Lucifer]] (anni is from Annihilator, the old name) (heavy tachyon tower) | *anni - [[Lucifer]] (anni is from Annihilator, the old name) (heavy tachyon tower) | ||
− | *AoE - | + | *AoE - '''A'''rea '''o'''f '''E'''ffect (splash damage) |
*avenger - old name for [[Swift]] (multirole fighter) | *avenger - old name for [[Swift]] (multirole fighter) | ||
*Amph - Amphibious bots | *Amph - Amphibious bots | ||
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===B=== | ===B=== | ||
* Bantha - Old name for [[Paladin]] | * Bantha - Old name for [[Paladin]] | ||
− | *BB - | + | *BB - '''B'''ig '''B'''ertha - the long range cannon |
*BD - Revenant, comes from old name Black Dawn - Heavy Raider/Assault gunship | *BD - Revenant, comes from old name Black Dawn - Heavy Raider/Assault gunship | ||
*behe - Cerberus, from old name Behemoth | *behe - Cerberus, from old name Behemoth | ||
*BP - buildpower - the speed at which constructors/factories convert resources to units | *BP - buildpower - the speed at which constructors/factories convert resources to units | ||
− | *BW - | + | *BW - '''B'''last'''W'''ing - flying bomb unit |
===C=== | ===C=== | ||
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*CCR - Comet Catcher Redux - the flat vehicle map | *CCR - Comet Catcher Redux - the flat vehicle map | ||
*chix - Chickens, a Tower Defense style game mode | *chix - Chickens, a Tower Defense style game mode | ||
− | *com(m) - | + | *com(m) - '''Comm'''ander - the starting unit |
− | *con - | + | *con - '''Con'''structor - any mobile unit with ability to build stuff |
− | *cooked - destroyed, usually about players (but sometimes also individual units). See also: lobster | + | *cooked - destroyed, usually about players (but sometimes also individual units). See also: [[#lobster|lobster]] |
− | *CS - | + | *CS - '''C'''hain'''S'''aw - Long Range Anti Air |
===D=== | ===D=== | ||
*det - (also detri) - Detriment (the largest strider) | *det - (also detri) - Detriment (the largest strider) | ||
− | *DDM - Desolator, formerly known as the | + | *DDM - Desolator, formerly known as the '''D'''ooms'''d'''ay '''M'''achine - heavy defensive structure |
*DF - DeinFreund - one of the developers | *DF - DeinFreund - one of the developers | ||
− | *dgun - | + | *dgun - '''D'''isintegrator '''Gun''' - class of special weapons that need manual activation using "D" key - for example Dante's missile volley or special commander weapons |
*domi - [[Dominatrix]] (capture vehicle) | *domi - [[Dominatrix]] (capture vehicle) | ||
− | *DPS - | + | *DPS - '''D'''amage '''P'''er '''S'''econd |
− | *DRP - | + | *DRP - '''D'''isco '''R'''ave '''P'''arty - the superweapon |
*Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base | *Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base | ||
*DSD - Delta Siege Dry - a popular teams map | *DSD - Delta Siege Dry - a popular teams map | ||
===E=== | ===E=== | ||
− | *E - | + | *E - '''E'''nergy - the resource |
− | *eco - | + | *eco - '''Eco'''nomy - all resource-producing units and buildings |
− | *Elo - a rating system used for balancing games basing on estimated players skill (on which ZK's ladder ratings used to be based on) | + | *<span id="Elo">Elo</span> - a rating system used for balancing games basing on estimated players skill (on which ZK's ladder ratings used to be based on) |
− | *EMP - | + | *EMP - '''E'''lectro'''M'''agnetic '''P'''ulse - paralyzer weapons, can also be used to mean an air player using thunderbird. |
===F=== | ===F=== | ||
*FFA - free for all - a match with 3+ teams | *FFA - free for all - a match with 3+ teams | ||
− | *fac- | + | *fac- '''Fac'''tory - building that produces mobile units |
*FW - Firewalker (artillery bot) | *FW - Firewalker (artillery bot) | ||
*fus - Fusion Reactor | *fus - Fusion Reactor | ||
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===G=== | ===G=== | ||
*gaetor - [[Scorcher]] (formerly known as Instigator) | *gaetor - [[Scorcher]] (formerly known as Instigator) | ||
− | *geo - | + | *geo - '''Geo'''thermal Powerplant or the spot where it can be built (also ''geospot'') |
*GF - GoogleFrog - one of the lead developers | *GF - GoogleFrog - one of the lead developers | ||
*GS - Gunships | *GS - Gunships | ||
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===H=== | ===H=== | ||
− | *HLT - | + | *HLT - '''H'''eavy '''L'''aser '''T'''ower ([[Stinger]]) |
===I=== | ===I=== | ||
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*Licho - old name for [[Likho]] (heavy bomber plane). Also one of the core developers. | *Licho - old name for [[Likho]] (heavy bomber plane). Also one of the core developers. | ||
*link - to link disconnected parts of energy grid together OR to link shields together | *link - to link disconnected parts of energy grid together OR to link shields together | ||
− | *LLT - | + | *LLT - '''L'''ight '''L'''aser '''T'''ower (the [[Lotus]] turret) |
− | *lobster - a taunt for a player who | + | *<span id="lobster">lobster</span> - a taunt for a player who hasn't performed well in ongoing or previous battle(s). |
*LoS - line of sight | *LoS - line of sight | ||
− | *LV - | + | *LV - '''L'''ight '''V'''ehicles (Factory) - LV got renamed to Rover factory |
===M=== | ===M=== | ||
− | *M - | + | *M - '''M'''etal - the resource |
*merl - [[Impaler]] (formerly known as Merl) | *merl - [[Impaler]] (formerly known as Merl) | ||
− | *mex - | + | *mex - '''M'''etal '''Ex'''tractor, ''to mex'' - the action of constructing extractors on untapped metal spots |
*morph - to upgrade a commander or a geothermal generator | *morph - to upgrade a commander or a geothermal generator | ||
*moho - old name for Advanced Geothermal | *moho - old name for Advanced Geothermal | ||
− | *MT - | + | *MT - '''M'''issile '''T'''ower (the Picket turret) |
===N=== | ===N=== | ||
*nano - Caretaker nanolathe tower (static constructor) | *nano - Caretaker nanolathe tower (static constructor) | ||
*nap - to kidnap - usually "comnap" - capture enemy commander with air transport | *nap - to kidnap - usually "comnap" - capture enemy commander with air transport | ||
− | *NullAI - a "sandbox" skirmish opponent which does nothing, sometimes used as an insult | + | *NullAI - a "sandbox" skirmish opponent which does nothing, sometimes used as an insult |
===O=== | ===O=== | ||
− | *OD - | + | *OD - '''O'''ver'''D'''rive - overdrive pumps spare energy to metal extractors to improve their output, see [[Overdrive|economic section of the manual]]. |
− | *OP - | + | *OP - '''O'''ver'''P'''owered - something is considered too good for its cost (e.g. a unit/module/ability). Also forum abbreviation for ''original poster'', the person who started the current thread. |
*OTA - (Original) Total Annihilation - a 1997 RTS game which ZK started out as a mod of (where "original" is to refer to the retail game as opposed to the collection of the various other mods it spawned) | *OTA - (Original) Total Annihilation - a 1997 RTS game which ZK started out as a mod of (where "original" is to refer to the retail game as opposed to the collection of the various other mods it spawned) | ||
*owled - weak enough it might as well not be in the game | *owled - weak enough it might as well not be in the game | ||
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*porc - (from porcupine) - heavy defenses, usually useless | *porc - (from porcupine) - heavy defenses, usually useless | ||
*porcing - playing too defensively, not taking enough land | *porcing - playing too defensively, not taking enough land | ||
− | *PW - | + | *PW - '''P'''lanet'''W'''ars - the online multiplayer campaign |
*plop (fac) - deploying your first factory, which is free and builds instantly | *plop (fac) - deploying your first factory, which is free and builds instantly | ||
===R=== | ===R=== | ||
− | *rec - | + | *rec - '''Rec'''laim - command to recycle units, wreckages and map features |
− | *ress/rez - | + | *ress/rez - '''Ress'''urection (common misspelled version of resurrection) - ability to recreate a unit from its wreckage |
===S=== | ===S=== | ||
− | *SD - | + | *SD - '''S'''tar'''d'''ust |
− | *singu - | + | *singu - '''Singu'''larity Reactor - most powerful, and most dangerous energy-producing structure |
*Shadow - old name for [[Raven]] (bomber plane) | *Shadow - old name for [[Raven]] (bomber plane) | ||
*shiny - huge explosion caused either by nuke, advanced geothermal or destruction of Singularity Reactor. Can also be used when a lot of bombs chain explode. | *shiny - huge explosion caused either by nuke, advanced geothermal or destruction of Singularity Reactor. Can also be used when a lot of bombs chain explode. | ||
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*stiletto - old name for Thunderbird (disarming plane) | *stiletto - old name for Thunderbird (disarming plane) | ||
*SSB - Small Supreme Battlefield - a remake of Seton's Clutch, the iconic map from Supreme Commander | *SSB - Small Supreme Battlefield - a remake of Seton's Clutch, the iconic map from Supreme Commander | ||
− | *selfd - | + | *selfd - '''Self D'''estruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion |
− | *shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis(mobile area shield) | + | *shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis (mobile area shield) |
===T=== | ===T=== | ||
− | *TB - | + | *TB - '''T'''hunder'''b'''ird - area disable bomber plane. |
− | *terra - | + | *terra - '''Terra'''form - a way to modify map's landscape |
*tit d - Titan Duel, a popular map | *tit d - Titan Duel, a popular map | ||
*Trollcom - a frontline commander with a lot of investment, typically a disintegrator gun commander with high movement speed. | *Trollcom - a frontline commander with a lot of investment, typically a disintegrator gun commander with high movement speed. | ||
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===U=== | ===U=== | ||
*ubermex - a metal extractor spot with much more yield than usual (4+ while typical mex is 2) | *ubermex - a metal extractor spot with much more yield than usual (4+ while typical mex is 2) | ||
− | *UP - | + | *UP - '''U'''nder'''P'''owered - something is considered too weak for its cost (e.g. a unit/module/ability) |
− | *Ulti - | + | *Ulti - '''Ulti'''matum - cloaked anti-heavy strider |
===V=== | ===V=== | ||
− | *vamp - [[Hawk]] (formerly known as Vamp) | + | *vamp - [[Hawk]] (formerly known as Vamp, now [[Raptor]], air superiority fighter) |
*vindi - [[Hercules]] (formerly known as Vindicator) | *vindi - [[Hercules]] (formerly known as Vindicator) | ||
===W=== | ===W=== | ||
− | * WHR - Whole History Rating - the rating system used for the ZK ladder. See also | + | * WHR - Whole History Rating - the rating system used for the ZK ladder. See also: [[#Elo|Elo]]. |
* Wubbernaut - A new player. Comes from wub (similar to nub) + naut (to explore). | * Wubbernaut - A new player. Comes from wub (similar to nub) + naut (to explore). | ||
===Z=== | ===Z=== | ||
− | *ZK - | + | *ZK - '''Z'''ero '''K'''elvin - the name of this game |
+ | |||
{{Navbox manual}} | {{Navbox manual}} |
Revision as of 19:23, 21 March 2020
Maybe ideal for new player (under construction). So please add something useful here. Also expand into ZK slang in general, not just abbreviations.
Contents
A
- AA - Anti Air
- anni - Lucifer (anni is from Annihilator, the old name) (heavy tachyon tower)
- AoE - Area of Effect (splash damage)
- avenger - old name for Swift (multirole fighter)
- Amph - Amphibious bots
- Air - Typically plane factory; rarely gunships.
B
- Bantha - Old name for Paladin
- BB - Big Bertha - the long range cannon
- BD - Revenant, comes from old name Black Dawn - Heavy Raider/Assault gunship
- behe - Cerberus, from old name Behemoth
- BP - buildpower - the speed at which constructors/factories convert resources to units
- BW - BlastWing - flying bomb unit
C
- CA - Complete Annihilation - ZK's direct ancestor game. Also the Complete Annihilation award (for dealing the most damage).
- cata - Merlin. From the old name, Catapult. - artillery strider
- CCR - Comet Catcher Redux - the flat vehicle map
- chix - Chickens, a Tower Defense style game mode
- com(m) - Commander - the starting unit
- con - Constructor - any mobile unit with ability to build stuff
- cooked - destroyed, usually about players (but sometimes also individual units). See also: lobster
- CS - ChainSaw - Long Range Anti Air
D
- det - (also detri) - Detriment (the largest strider)
- DDM - Desolator, formerly known as the Doomsday Machine - heavy defensive structure
- DF - DeinFreund - one of the developers
- dgun - Disintegrator Gun - class of special weapons that need manual activation using "D" key - for example Dante's missile volley or special commander weapons
- domi - Dominatrix (capture vehicle)
- DPS - Damage Per Second
- DRP - Disco Rave Party - the superweapon
- Drop - A "drop" happens when units are loaded into transports and then "dropped" somewhere, like the enemy base
- DSD - Delta Siege Dry - a popular teams map
E
- E - Energy - the resource
- eco - Economy - all resource-producing units and buildings
- Elo - a rating system used for balancing games basing on estimated players skill (on which ZK's ladder ratings used to be based on)
- EMP - ElectroMagnetic Pulse - paralyzer weapons, can also be used to mean an air player using thunderbird.
F
- FFA - free for all - a match with 3+ teams
- fac- Factory - building that produces mobile units
- FW - Firewalker (artillery bot)
- fus - Fusion Reactor
- Firepluk award - Named after the player Firepluk; When a player resigns very early into the game but ends up winning anyways.
G
- gaetor - Scorcher (formerly known as Instigator)
- geo - Geothermal Powerplant or the spot where it can be built (also geospot)
- GF - GoogleFrog - one of the lead developers
- GS - Gunships
- golly or Goli - Cyclops, formerly known as Goliath (heavy tank)
- grid - energy grid - system of connected energy sources, part of overdrive. Structures are in the same grid if their "circles" touch.
H
- HLT - Heavy Laser Tower (Stinger)
I
- icy - Icy Run v2, a popular map for (very) high density casual teamgames
- IoG - Isle of Grief, a map
J
- JJ - JumpJet factory
K
- KR - KingRaptor - one of the core developers (currently known as Histidine)
L
- Licho - old name for Likho (heavy bomber plane). Also one of the core developers.
- link - to link disconnected parts of energy grid together OR to link shields together
- LLT - Light Laser Tower (the Lotus turret)
- lobster - a taunt for a player who hasn't performed well in ongoing or previous battle(s).
- LoS - line of sight
- LV - Light Vehicles (Factory) - LV got renamed to Rover factory
M
- M - Metal - the resource
- merl - Impaler (formerly known as Merl)
- mex - Metal Extractor, to mex - the action of constructing extractors on untapped metal spots
- morph - to upgrade a commander or a geothermal generator
- moho - old name for Advanced Geothermal
- MT - Missile Tower (the Picket turret)
N
- nano - Caretaker nanolathe tower (static constructor)
- nap - to kidnap - usually "comnap" - capture enemy commander with air transport
- NullAI - a "sandbox" skirmish opponent which does nothing, sometimes used as an insult
O
- OD - OverDrive - overdrive pumps spare energy to metal extractors to improve their output, see economic section of the manual.
- OP - OverPowered - something is considered too good for its cost (e.g. a unit/module/ability). Also forum abbreviation for original poster, the person who started the current thread.
- OTA - (Original) Total Annihilation - a 1997 RTS game which ZK started out as a mod of (where "original" is to refer to the retail game as opposed to the collection of the various other mods it spawned)
- owled - weak enough it might as well not be in the game
P
- pene - Lance. From old name penetrator. (hovercraft artillery)
- porc - (from porcupine) - heavy defenses, usually useless
- porcing - playing too defensively, not taking enough land
- PW - PlanetWars - the online multiplayer campaign
- plop (fac) - deploying your first factory, which is free and builds instantly
R
- rec - Reclaim - command to recycle units, wreckages and map features
- ress/rez - Ressurection (common misspelled version of resurrection) - ability to recreate a unit from its wreckage
S
- SD - Stardust
- singu - Singularity Reactor - most powerful, and most dangerous energy-producing structure
- Shadow - old name for Raven (bomber plane)
- shiny - huge explosion caused either by nuke, advanced geothermal or destruction of Singularity Reactor. Can also be used when a lot of bombs chain explode.
- skydust - Stardust on a terraformed spire
- Starlulz - Starlight
- stiletto - old name for Thunderbird (disarming plane)
- SSB - Small Supreme Battlefield - a remake of Seton's Clutch, the iconic map from Supreme Commander
- selfd - Self Destruct - usually meant as an encouragement to self destruct all your things using CTRL+A, CTRL+D keys to end the game; sometimes to self destruct a single unit for its powerful death explosion
- shield-ball - A group of units that have shields, usually containing thugs, felons, and possibly an aspis (mobile area shield)
T
- TB - Thunderbird - area disable bomber plane.
- terra - Terraform - a way to modify map's landscape
- tit d - Titan Duel, a popular map
- Trollcom - a frontline commander with a lot of investment, typically a disintegrator gun commander with high movement speed.
U
- ubermex - a metal extractor spot with much more yield than usual (4+ while typical mex is 2)
- UP - UnderPowered - something is considered too weak for its cost (e.g. a unit/module/ability)
- Ulti - Ultimatum - cloaked anti-heavy strider
V
- vamp - Hawk (formerly known as Vamp, now Raptor, air superiority fighter)
- vindi - Hercules (formerly known as Vindicator)
W
- WHR - Whole History Rating - the rating system used for the ZK ladder. See also: Elo.
- Wubbernaut - A new player. Comes from wub (similar to nub) + naut (to explore).
Z
- ZK - Zero Kelvin - the name of this game