Aegis, with or without shield sharing, pretty much invalidates eos as is unless what it's trying to protect is close to the edge of the shield. In that case AOE kills the cerb anwyay.
If EOS are shot slowly enough for shield sharing to matter and pull aegis value below 3.5k, odds are that the cerb player can just repair the cerb between eos shots anyway. As soon as a cerb has 4+ aegis protecting it and they're not all clumped a single silo is no longer able to break through unless something else weakens the shields first, at least in average TAW levels of income. And even if you could break through, at that point it's costing you more in missiles than rebuilding a new cerb.
If felons are hanging out near your stuff and draining your shields, that means they lived and damaged (most likely killed) stuff so they're making cost or at least fighting. "NOT MAH SHELDS" is a weird complaint about a player that is actually doing stuff damaging the enemy and not losing their stuff in the process. Seems like a good problem to have. Better yet, if they're depleting their shields while hanging near yours, they're contributing to the battle and they're not draining shields anywhere near as fast as unchecked enemy fire.
I agree that felon spam is not a good strategy, but quite frankly NanoPirate, nothing you do is particularly good either so there's that. Anyone can hop in taw, build 5-6 racketeers and shut down your weird porc pretty easily. In 6 years, you haven't done much to improve. Last few games I spectated, you still don't even plop.
I also don't see how not sharing shields with team solves the issue of landing a flying unit within enemy aa range. The enemy is still going to be shooting at your shields. The issue is the air unit/drone, not shield sharing.
None of these complaints make any sense.