Difference between revisions of "Unit commands"

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* [[Patrol Command|Patrol]]
 
* [[Patrol Command|Patrol]]
  
Common targeted economic commands:
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Common economic commands:
 
* [[Repair Command|Repair]]
 
* [[Repair Command|Repair]]
* [[Reclaim Command|Repair]]
+
* [[Reclaim Command|Reclaim]]
* [[Resurrect Command|Resurrect ]]
+
* [[Resurrect Command|Resurrect]]
 
* [[Area Mex Command|Area Mex]]
 
* [[Area Mex Command|Area Mex]]
  
Common instant commands:
+
Instant commands:
 
* [[Stop Command|Stop]]
 
* [[Stop Command|Stop]]
 
* [[Wait Command|Wait]]
 
* [[Wait Command|Wait]]
 +
* [[Detonate Command|Detonate]]
 
* [[Self Destruct Command|Self Destruct]]
 
* [[Self Destruct Command|Self Destruct]]
 
* [[Cancel Target Command|Cancel Target]]
 
* [[Cancel Target Command|Cancel Target]]
* [[Transport AI Command|Embark and Disembark]]
 
 
* [[Resupply Command|Resupply]]
 
* [[Resupply Command|Resupply]]
 +
* [[Recall Drones Command|Recall Drones]]
 +
* [[Clear Production Queue Command|Clear Production Queue]]
 +
* [[Stockpile Command|Stockpile]]
  
Rare commands:
+
Transport commands:
* [[Recall Drones Command|Recall Drones]]
+
* [[Load Command|Load]]
* [[Detonate Command|Detonate]]
+
* [[Unload Command|Unload]]
 
* [[Eject Cargo Command|Eject Cargo]]
 
* [[Eject Cargo Command|Eject Cargo]]
* [[Clear Production Queue Command|Clear Production Queue]]
+
* [[Transport AI Command|Embark and Disembark]]
 +
 
 +
Unusual commands:
 
* [[Newton Firezones|Newton firezone commands]]
 
* [[Newton Firezones|Newton firezone commands]]
* [[Stockpile Command|Stockpile]]
 
 
* [[Morph Command|Morph]]
 
* [[Morph Command|Morph]]
  

Revision as of 17:48, 10 April 2018

Basics

Units are controlled by giving them commands. There are three kinds of commands:

  • targeted commands, such as Move or Attack.
  • instant commands, such as Wait or Self-destruct.
  • state commands, such as Fire State or Cloak.

Some targeted commands have area versions, where the command is given continuously onto valid targets in the area as long as there are any. Drag when giving the order to do an area command.

Others have line versions. Each unit being given the order gets a different target along the line.

Most targeted and instant commands can be queued using SHIFT. This puts the order at the end of the queue. You can also use SPACE to insert at the front of the queue, or SHIFT+SPACE to insert in the middle of the queue (between two closest orders).

List

Common targeted commands:

Common economic commands:

Instant commands:

Transport commands:

Unusual commands:

Modifiers

Commands can have their behaviour modified using ALT and CTRL.

Command Click behaviour Drag behaviour +ALT +CTRL
Repair
Repair a live unit; Assist construction Area command. Applies the click command to valid targets in the area, as long as there are any For area only. Persist the area even when no valid targets inside (continue if any new show up) Only repair live units, do not assist construction.
Mex
Build a mex at given spot Queue mexes across the area Surround each mex in the area with 4 solars. Works on already-built mexes. None.
Reclaim
Reclaim target (unit or feature) Reclaim features across the area. Area only. Persist the command even when no features are in the area. Area only. If centered on a live unit, reclaim all units of this type in the area. Else, ignore metal-less features, such as trees. There is a menu option to do this by default, in which case trees can be reclaimed either with CTRL or by centering the area on a tree.
Resurrect
Resurrect target wreck Area version. Resurrect wrecks in given area as long as there are any; ignore ones that are partially reclaimed. Area only. Persist the command even when no resurrectables are in the area. Area only. Resurrect even partially reclaimed wrecks (but still not those actively being reclaimed - this requires single target command).