Cornea
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The Cornea is a stationary area cloaker and radar jammer.
| Cornea (staticjammer) | |||||||||||||||||||||||||||
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| Area Cloaker/Jammer | |||||||||||||||||||||||||||
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| Stats | |||||||||||||||||||||||||||
| Cost | 420 | ||||||||||||||||||||||||||
| Hit Points | 700 | ||||||||||||||||||||||||||
| Energy (E/s) | -1.5 | ||||||||||||||||||||||||||
| Vision Radius (elmo) | 250 | ||||||||||||||||||||||||||
| Abilities | |||||||||||||||||||||||||||
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| Weapons | |||||||||||||||||||||||||||
| None | |||||||||||||||||||||||||||
Description
Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
The Cornea can transform itself into a walking area cloaker for a one-time cost.
Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.