Difference between revisions of "Solar Collector"
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(Created page with "{{ Infobox zkunit | name = Solar Collector | description = | image = http://packages.springrts.com/zkmanual/unitpics/armsolar.png | cost = 75 | hitpoints = 500 | mass = 101 |...") |
m ("solar extractor") |
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| special1 = Forced for 8s when damaged | | special1 = Forced for 8s when damaged | ||
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− | }}The '''Solar | + | }}The '''Solar Collector''' is an economic building and an early-game source of [[Energy]] in Zero-K. |
== Description == | == Description == |
Revision as of 05:41, 25 September 2016
Solar Collector | |||||||
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Stats | |||||||
Cost | 75 | ||||||
Hit Points | 500 | ||||||
Mass | 101 | ||||||
Energy (E/s) | +2 | ||||||
Vision Radius (elmo) | 273 | ||||||
Grid link range (elmo) | 100 | ||||||
Abilities | |||||||
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Weapons | |||||||
None |
The Solar Collector is an economic building and an early-game source of Energy in Zero-K.
Description
Solar collectors are the least cost-efficient of the energy structures, but they are also the most reliable and sturdy. When attacked, solars will curl up into armored form for 8 seconds, which reduces incoming damage to a quarter and offers excellent protection against raiders.
Tactics and Strategy
Solar Collectors are a safe and stable source of energy in the early game. Build chains of Solars between your mex to set up Overdrive. More information can be found on the Energy page.