Cornea
Revision as of 01:37, 18 May 2024 by HistidineBot (talk | contribs) (Migrated to autoinfobox with DotNetWikiBot)
The Cornea is a stationary area cloaker and radar jammer.
Cornea (staticjammer) | |||||||||||||||||||||||||||
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Area Cloaker/Jammer | |||||||||||||||||||||||||||
Stats | |||||||||||||||||||||||||||
Cost | 420 | ||||||||||||||||||||||||||
Hit Points | 700 | ||||||||||||||||||||||||||
Energy (E/s) | -1.5 | ||||||||||||||||||||||||||
Vision Radius (elmo) | 250 | ||||||||||||||||||||||||||
Abilities | |||||||||||||||||||||||||||
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Weapons | |||||||||||||||||||||||||||
None |
Description
Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
The Cornea can transform itself into a walking area cloaker for a one-time cost.
Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.