Difference between revisions of "Cornea"

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m (Fix jammer tag)
m (balance change)
 
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The '''{{PAGENAME}}''' is an area cloaker/jammer building.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{ Infobox zkunit
| name = Sneaky Pete
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| name = Cornea
| defname = armjamt
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| defname = staticjammer
 
| description = Area Cloaker/Jammer
 
| description = Area Cloaker/Jammer
| image = http://packages.springrts.com/zkmanual/unitpics/armjamt.png
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| image = http://manual.zero-k.info/unitpics/staticjammer.png
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| icontype = staticjammer
 
| cost = 420
 
| cost = 420
 
| hitpoints = 700
 
| hitpoints = 700
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| energy = -1.5
 
| sight = 250
 
| sight = 250
 
| abilities =  
 
| abilities =  
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| upkeepidle = 1
 
| upkeepidle = 1
 
| decloakradius = 100
 
| decloakradius = 100
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}}
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{{ Infobox zkability cloak
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| name = Area Cloak
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| radius = 400
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| upkeep = 12
 
}}
 
}}
 
{{ Infobox zkability intel
 
{{ Infobox zkability intel
| jam = 550
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| name = Radar Jammer
| energycost = 12
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| jam = 600
 
}}
 
}}
 
{{ Infobox zkability morph
 
{{ Infobox zkability morph
| to = [[Eraser]]
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| to = [[Iris]]
 
| cost = 180
 
| cost = 180
 
| time = 30
 
| time = 30
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}}
 
}}
 
}}==Description==
 
}}==Description==
Jammers such as this intefere with enemy radar waves, concealing your units' radar returns. Sneaky Pete is also equipped with a cloak shield to hide nearby units from enemy sight.
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Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.
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The Cornea can transform itself into a [[Iris|walking]] area cloaker for a one-time cost. 
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Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's [[cloak]].  
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Latest revision as of 06:13, 16 June 2023

The Cornea is a stationary area cloaker and radar jammer.

Cornea (staticjammer)
Area Cloaker/Jammer
staticjammer.png
Stats
Cost 420
Hit Points 700
Energy (E/s) -1.5
Vision Radius (elmo) 250
Abilities
Personal Cloak
Upkeep (idle) (E/s) 1
Decloak radius (elmo) 100


Area Cloak
Upkeep (E/s) 12
Radius (elmo) 400


Radar Jammer
Radar jam (elmo) 600


Morphing
To Iris
Cost 180
Time (s) 30
Disabled during morph Yes
Weapons
None

Description

Hides units in a modest area from enemy sight and radar. The Cornea also hides radar signatures for nearby buildings. When the cloaker is active, it has a heavy energy upkeep.

The Cornea can transform itself into a walking area cloaker for a one-time cost.

Units are invisible until they perform a combat or construction action, or until injured. Enemies that walk up to an invisible unit will also remove the unit's cloak.