Difference between revisions of "Cornea"

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The '''{{PAGENAME}}''' is an area cloaker/jammer.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a stationary [[Cloak|area cloaker]] and radar jammer.{{ Infobox zkunit
 
| name = Cornea
 
| name = Cornea
 
| defname = staticjammer
 
| defname = staticjammer
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}}
 
}}
 
}}==Description==
 
}}==Description==
Jammers such as this intefere with enemy radar waves, concealing your units' radar returns. The Cornea is also equipped with a cloak shield to hide nearby units from enemy sight.
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A area cloaking tower that makes mobile units around the tower invisible to enemies until the unit is injured or performs an action like firing or constructing. Enemies that get close to an invisible unit will also cause the unit to become visible. The Cornea will block radar signatures from appearing in its area of effect for both units and buildings. The Cornea can transform itself into a walking area cloaker at an extra cost.
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An area cloaker has a significant energy cost when active.  
  
 
{{Navbox buildings}}
 
{{Navbox buildings}}

Revision as of 23:00, 24 April 2019

The Cornea is a stationary area cloaker and radar jammer.

Cornea (staticjammer)
Area Cloaker/Jammer
staticjammer.png
Stats
Cost 420
Hit Points 700
Energy (E/s) -1.5
Vision Radius (elmo) 250
Abilities
Personal Cloak
Upkeep (idle) (E/s) 1
Decloak radius (elmo) 100


Provides Intel
Radar jam (elmo) 550
Energy cost (E/s) 12


Morphing
To Iris
Cost 180
Time (s) 30
Disabled during morph Yes
Weapons
None

Description

A area cloaking tower that makes mobile units around the tower invisible to enemies until the unit is injured or performs an action like firing or constructing. Enemies that get close to an invisible unit will also cause the unit to become visible. The Cornea will block radar signatures from appearing in its area of effect for both units and buildings. The Cornea can transform itself into a walking area cloaker at an extra cost.

An area cloaker has a significant energy cost when active.