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  • 08:27, 20 March 2018 diff hist +2,173 N V1.2.11.0Created page with " == Gameplay == * Removed XP morphs. * Bombers have to rearm before repair pads repair them. * Naked Recon Comm no longer transportable by Valkyrie * Inaccuracy no longer redu..."
  • 08:27, 20 March 2018 diff hist +3,523 N V1.2.9.0Created page with "This release brings new UI features, further sea balance tweaks, and a lot of bugfixes. == Balance == Some sea units have had their roles further defined, Sonar ranges were i..."
  • 08:26, 20 March 2018 diff hist +4,904 N V1.2.7.0Created page with "= 2v2 Tourney = The month's 2v2 tourney concluded this weekend. If you missed it (sadly, there were no news posted before it started), you can find more information about it..." current
  • 08:25, 20 March 2018 diff hist +1,111 N V1.2.6.0Created page with " === Balance === Rocko: * Rocket speed reduced by 5% Gauss guns can now pierce water. This is to make Scrubber (now Dagger) useful in the sea. As a side effect the Gauss Tu..."
  • 08:25, 20 March 2018 diff hist +2,614 N V1.2.4.9Created page with "In this version we have Recon Commander nerfs and a bit of UI polish. By popular vote the Nuke Bomber is now Wyvern. === Commander Changes === The Bombard Commander is now c..."
  • 08:14, 20 March 2018 diff hist +2,412 N V1.2.4.0Created page with " This version includes some nice unit AI improvements and continues the ongoing sea rework. There are some major changes to sea and the Amphibious factory should fare better o..."
  • 08:12, 20 March 2018 diff hist +1,255 N V1.2.3.7Created page with " This release messes with some underused Jumpjet units and makes Pyro less frustrating. There are some other minor things such as an easy way to split targets when using area..."
  • 08:12, 20 March 2018 diff hist +1,829 N V1.2.3.0Created page with " Sea has received a significant rework. The Ship factory has been redesigned and torpedoes can hit hovercraft. Spiders have a new unit and there are some tweaks to other units..."
  • 08:11, 20 March 2018 diff hist +752 N V1.2.2.9Created page with "===Balance=== Panther: * Speed 3.7 -> 3.4 * HP 1050 -> 980 * Reduced target move error (it can hit fast land units). Kodachi: * AoE 128 -> 192. * Weapon velocity 400..."
  • 08:10, 20 March 2018 diff hist +2,311 N V1.2.1.1Created page with " "new zk build has delicious balance... it feels wonderfull to play the game" - Kyubey The main purpose of this release is to broaden Vehicle play to units beyond the Scorche..."
  • 08:10, 20 March 2018 diff hist +189 N V1.2.1.0Created page with " * Commander Heat Ray damage 38 -> 41 * Commander Disintegrator AoE 64 -> 48 (same as the Ultimatum Dintegrator AoE) * Minor fix to bloom widget * New Polish helptexts for..."
  • 05:05, 6 March 2018 diff hist +88 Template:Navbox changelog
  • 05:04, 6 March 2018 diff hist +5,871 N V1.3.12.1Created page with " There are more balance changes here than in recent versions. Effectively we have a Cloaky and Hovercraft un-nerf with a small change to Scalpel. Units should be a bit smarter..."
  • 05:03, 6 March 2018 diff hist +2,076 N V1.3.11.3Created page with " These changes bring a nerf to some heavy static defenses and a bunch of fixes. Non-rectangular starboxes continue to be applied to more maps. Zeus is slightly more accurate i..."
  • 05:02, 6 March 2018 diff hist +3,834 N V1.3.10.0Created page with " == Balance == === Blastwing === Blastwing now has a fireball explosion. It is comparable to a single Firewalker projectile but with larger AoE. Reduced Blastwing damage and..."
  • 05:02, 6 March 2018 diff hist +2,091 N V1.3.9.0Created page with "=== Game Mechanics === Jumping out of water is now blocked (except for Recon Commander). However jumping into water is allowed (to enable Skuttling underwater units). Drones..."
  • 05:01, 6 March 2018 diff hist +1,934 N V1.3.8.12Created page with "=== Balance === Tanks: * Kodachi - Line of Sight 520 -> 600 * Panther - Health 980 -> 1100 Area Shields: * Lose all their charge when disabled (disarm, morph, emp, nanofr..."
  • 05:01, 6 March 2018 diff hist +1,450 N V1.3.8.7Created page with "=== Balance === Zenith: * Meteor Nudger -> Meteor Controller. Now that Zenith is no longer boring it will be worthwhile putting the effort in to make all three superweapons..."
  • 05:00, 6 March 2018 diff hist +153 Template:Navbox changelog
  • 05:00, 6 March 2018 diff hist +1,822 N V1.3.8.5Created page with "=== Balance === Raven: * Slightly faster while diving (44% -> 50% speed). The weird value of 44% was in place to make it slower than Bandit. Dagger: * Range 205 -> 210 (was..."
  • 04:59, 6 March 2018 diff hist +3,012 N V1.3.7.1Created page with " === Balance === Minor balance changes: * Dagger Damage 110 -> 110.1 (for 0-ish health cases) * Increased Scallop and Duck torpedo turnrates so that they can reliably hit ta..."
  • 04:59, 6 March 2018 diff hist +2,732 N V1.3.6.1Created page with "=== Jumpjets === Jumpers can now jump onto wreckage, map features and structures. The Jumper will slam into the structure, possibility sustaining damage, and slide down the o..."
  • 04:58, 6 March 2018 diff hist +4,428 N V1.3.6.0Created page with "=== Balance === Dagger has its nerf partially reverted because apparently the metagame needed much more time to adjust: * Cost 90 -> 85 Sniper nerfed in a way which spares..."
  • 04:58, 6 March 2018 diff hist +2,188 N V1.3.5.1Created page with "=== Balance === * Roaches and Ticks are now visible when ejected from a transport mid-air * Gauss footprint: 2x2 -> 3x3 * Jump cooldown obeys status effects and is preserve..."
  • 04:57, 6 March 2018 diff hist +3,635 N V1.3.4.1Created page with "=== Engine === The greatest recent advance has been the permanent adoption of the latest engine version. Nothing is "official" but with week of successful use it does not loo..."
  • 04:56, 6 March 2018 diff hist +1,070 N V1.3.1.17Created page with "=== Removed Nano-shielding === Nanoframe hitvolumes now grow from ground level to full height during the first 40% of construction. This makes it much harder (and possibly poi..."
  • 04:56, 6 March 2018 diff hist +2,223 N V1.3.1.15Created page with "=== Balance === Weird utility change for Weaver: * 1200 radar range * 120 -> 220 build range * 750 -> 820 Health * 295 -> 380 sight range Added overkill prevention for S..."
  • 04:56, 6 March 2018 diff hist +535 N V1.3.1.12Created page with " * Revert initial queue change. * Double Rogue turret turn rate. * Attributes for dev engine fix. * Claw buildpic. * Attrition counter fix. * Firewalker Speed 1.9 -> 2.1,..."
  • 04:55, 6 March 2018 diff hist +2,807 N V1.3.1.8Created page with "=== Overkill Prevention === Most homing missile bearing units are now more intelligent about when they fire their missiles. A pack of Scalpels is now smart enough to figure o..."
  • 07:59, 2 March 2018 diff hist +24 m Template:Navbox changelogwip patches from 2015
  • 07:59, 2 March 2018 diff hist +1,239 N V1.3.1.5Created page with " === Balance === Some units have had their health updated to take the daamge change into account. Most were not changed. Here are some examples: * Hammer 2 shots Defenders...."
  • 07:59, 2 March 2018 diff hist +3,373 N V1.3.1.1Created page with "=== Balance === Swift: * Health 360 -> 300 Wolverine: * Range 800 -> 730 * Reload Time 5 -> 5.5 Panther: * Real Damage 220 -> 190 Banisher transformed into a dedicate..."
  • 07:50, 2 March 2018 diff hist +62 m Template:Navbox changelogadd recent releases
  • 07:48, 2 March 2018 diff hist +2,972 N V1.6.2.14Created page with "== March 3rd 2v2 Tournament and Zero-K v1.6.2.14 - Tank Buffs == There will be a 2v2 tournament held on Saturday 3rd March at 19:00 UTC. Learn more and sign up here: http://z..."
  • 07:48, 2 March 2018 diff hist +808 N V1.6.2.10Created page with " == Zero-K v1.6.2.10 - Factory Cost == This is a tiny version prompted by a failure to include the Antinuke fix in the previous release. We've taken the opportunity to nerf D..."
  • 07:47, 2 March 2018 diff hist +2,283 N V1.6.2.9Created page with " == Zero-K v1.6.2.9 - Shieldbot Balance == Shieldbots escaped the previous patch relatively unscathed. Here is a version to rectify this oversight. === Balance === Racketee..."
  • 07:46, 2 March 2018 diff hist +4,466 N V1.6.2.3Created page with "== Zero-K v1.6.2.3 - Balance Update == This is a balance patch that escalated. A Scorcher fix turned into widespread smooth aiming and the investigation of collisions bug lea..."
  • 07:40, 2 March 2018 diff hist +101 m Wind/Tidal GeneratorTerraform doesn't update map heights.
  • 07:31, 2 March 2018 diff hist 0 m Balancing GuidelinesReverted edits by 194.29.137.1 (talk) to last revision by 89.66.126.175
  • 09:23, 9 February 2018 diff hist +99 Roninmention slowdown
  • 06:17, 6 February 2018 diff hist +51 Template:Navbox changelog
  • 06:17, 6 February 2018 diff hist +2,768 N V1.6.1.6Created page with "== Zero-K v1.6.1.6 - Amphbots and Lobsters == This release is primarily a balance patch with some much-needed love for Amphbots. They have finally received an "artillery" uni..."
  • 11:24, 30 January 2018 diff hist -126 m Archerhttps://github.com/ZeroK-RTS/Zero-K/commit/3ddaaae4021bd9d7791a5b50e1e853aa1898922a
  • 11:18, 30 January 2018 diff hist 0 m Racketeermath
  • 11:17, 30 January 2018 diff hist -1 m Sirenmath
  • 11:16, 30 January 2018 diff hist 0 m Herculeshttps://github.com/ZeroK-RTS/Zero-K/commit/78ab4ea30c622560c3ece3f937a2504ca54b9150
  • 11:15, 30 January 2018 diff hist 0 m Scorpionhttps://github.com/ZeroK-RTS/Zero-K/commit/aaccca21260ca4e4f2f73c613c5a90a5ff25c3cb
  • 11:14, 30 January 2018 diff hist 0 m Detrimenthttps://github.com/ZeroK-RTS/Zero-K/commit/dc8d7fb2b2d940db9eb45bab8abc8e13c925e2e9
  • 04:52, 24 January 2018 diff hist +55 Wind/Tidal Generator
  • 04:51, 24 January 2018 diff hist +13 Wind/Tidal Generator

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