The Scorpion is an all-terrain cloaked infiltration strider from the Strider Hub.
|Cloaked Infiltration Strider|
|Movement Speed (elmo/s)||39|
|Turn Rate (deg/s)||79|
|Vision Radius (elmo)||517|
The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.
Tactics and Strategy
With its stealthiness, ability to climb walls, and high-alpha stun ability, the Scorpion makes an excellent late-game ambush unit, especially on hilly maps, where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support, lone heavy targets or to stun out particularly clustered enemy armies like shield balls.
They're, ultimately, expensive, sluggish units with a short range, that can easily be overrun by a force of spread-out raiders. It's recommended to have some support to cover them when they reveal themselves and dish out damage to their stunned targets. If what you want is to punch right through the enemy's main forces, there are better Striders for that, like the Dante or the Paladin.
The Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including Striders of similar weight like Dantes, Funnelwebs, Merlins, and other Scorpions, which a single Scorpion is sufficient to paralyze. Paladins and White Dragons can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-Strider unit.