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  • Kodachi - Line of Sight 520 → 600
  • Panther - Health 980 → 1100

Area Shields:

  • Lose all their charge when disabled (disarm, morph, emp, nanoframed).
  • Charge rate now obeys slow damage.
  • Moved base upkeep to unit cost (+50 cost for Aspis, +45 cost for Aegis).


  • Significantly buffed Valkyrie acceleration and brake rate.
  • Windgen can be built anywhere.
  • Vulture has 700 range radar jamming.
  • Raven no longer dives through Detriment.



  • Added priority for Radar, Sonar, Jammers, Area Cloakers and Area Shields.
  • Priority is high by default for Radar, Sonar, Jammers and Area Cloakers.
  • Misc Priority can be set in Initial Unit States.
  • Added on/off toggle to shields to toggle charging.


  • Only raise/lower is now possible to toggle during rectangle terraform selection.
  • Smooth can only raise/lower.


  • Fixed air transports becoming stuck near the target when trying to load/unload.
  • Transports guarding a factory will assist built units in reaching their desired destination.
  • Fixed transport AI not obeying an unticked "transport from factory".
  • Transport AI Time benefit threshold is now configurable.


  • Right clicking on a Aircraft Plant or Airpad with a Crane now does the normal constructor thing (previously it gave a "land to repair" order, messed up assist).
  • Disabled clippy.
  • Ctrl+Repair now ignores nanoframes in the area.
  • Manualfire orders can be given in a line (Dante salvo etc..)
  • Nuke warning no longer pushes other bits of the UI out of its way.


  • Gauss turret is properly vertically immobile.
  • Area mex queues at correct height.
  • Fixed reserve values in extended tooltip.
  • Fixed Zenith meteor metal bug.
  • Fixed Starlight aiming (it now aims at things perfectly) and range.
  • Morphed Capturiees draw their capture line correctly.
  • Prevented landships.