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The commander regeneration bug prompted an urgent fix. We also managed to get in an improvement to Missile Silo controls, and address various other issues while we were at it.
- Missile Silo now launches the oldest missile it has (or the next one it builds, if none are ready) when it receives a Force Fire order.
- Fixed commanders' autorepair scaling with their buildpower.
- Fixed some issues with save/load (this included such fun things as crawling bombs exploding in their factory).
- Fixed Swift speed boost's cooldown bar.
- Fixed metal spot circle thickness and mex animation speed with high metal mults.
- Fixed commanders displaying the wrong decloak distance.