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Zero-K v1.6.5.2 – Fixes[edit]


The commander regeneration bug prompted an urgent fix. We also managed to get in an improvement to Missile Silo controls, and address various other issues while we were at it.


* Missile Silo now launches the oldest missile it has (or the next one it builds, if none are ready) when it receives a Force Fire order.


* Fixed commanders' autorepair scaling with their buildpower.
* Fixed some issues with save/load (this included such fun things as crawling bombs exploding in their factory).
* Fixed Swift speed boost's cooldown bar.
* Fixed metal spot circle thickness and mex animation speed with high metal mults.
* Fixed commanders displaying the wrong decloak distance.