V1.6.2.3
Zero-K v1.6.2.3 - Balance Update[edit]
This is a balance patch that escalated. A Scorcher fix turned into widespread smooth aiming and the investigation of collisions bug lead to fixes throughout the entire collision damage system. Alongside these changes are a number of balance changes informed by feedback and recent tournaments. Ronin has a small nerf and there are buffs for some niche riot and scout units. We've iterated on Lobster design and mechanics to make the unit more reliably useful.
Balance[edit]
Units now aim smoothly at their target, with a few exceptions for technical reasons. This will likely disrupt a lot of balance, particularly among raiders and riot units.
Fixed/improved collision damages and velocities:
* Fixed incorrect unit-unit collision damage. There was a bug causing pairs of units to receive a lot of damage if they were of the same type and little damage otherwise. * Fixed collision speed. Colliding units now collide in-elastically and correctly based on mass. * Fixed ridiculously elastic unit-wreck collision as well as very low damage. * Fixed weirdly applied velocity for unit-ground collision. Gravity guns should cause less movement stutter on heavy units.
Ronin:
* 80% movement speed for 3s after firing (55 elmo/s, normal is 69).
The slow stacks with other sources of slow (as normal) and the penalty time is tied to reload time so is increased by status effects.
Phantom:
* Increased horizontal aim speed by 71% (210 → 360 °/s). * Decreased movement turn rate by 15% (430 → 360 °/s).
Phantom can now aim constantly at static targets. This will reduce instances of friendly fire.
Rogue:
* Slightly reduced precision at leading targets. This may be an improvement as a group of Rogue will spread their shots.
Lobster:
* Always lobs. * Units reliably take 4.5s to arrive. * Confers collision damage resistance upon launch. Starts to wear off after 5s. * Can fire up much higher cliffs than the previous version and is less dependent on map gravity. * Range 600 -> 660. * LOS 660 -> 500 (the +10% range rule does not apply above 600 range). * Increased aim speed by 266%.
Mace:
* Health 1200 -> 1400. * Increased horizontal aim speed by 25% (600 → 750 °/s). * Increased acceleration by 7.1% (126 → 135 elmo/s²). * Increased turn rate by 7.6% (86 → 92 °/s). * Moved its model forwards slightly (6 elmos) so that it looks more 'balanced'.
Flea:
* Increased range 140 -> 155.
Redback:
* Cost 280 -> 250. * Speed increased 5.8% (51 → 54 elmo/s).
Recluse:
* Increased ability to lead targets. Actual weapon physics and accuracy should be unaffected.
Dart:
* Damage 55 -> 45. * Added 135 slow damage.
Commander modules:
* Flamethrower +10% damage. * Lightning Gun +10% reload time (1.67 → 1.83 s). * Disruptor Ammo cost 450 -> 300.
Hercules heavy transport (already in previous releases):
* Cost 500 -> 750. * Health 1100 -> 1800. * Speed 8 -> 9.
Scorpion (already in previous releases):
* Tail weapon ranges 470 -> 490 so it can reliably fire its tail when its claws are in range.
Detriment (already in previous releases):
* Gauss damage 160 -> 200 (matches Gauss turret).
Interface[edit]
Fixed/improved some unit selection:
* Clicking on a unit and releasing the mouse now selects the unit if the unit moves away from the mouse cursor before release. * Shift clicking selected units now removes them from your selection. * Ctrl clicking units now selects/deselects all units of that type of the screen.
Misc. changes:
* Added cumulative overdrive metal ingame graph. * Added a time indicator to construction tooltips that shows the maximum speed at which the selected units can complete the construction. * Increased the size of most selection hitvolumes by about 35%. Units are now easier to select and target. * Ally unit selections are shown by default when spectating a team and when commsharing.
Fixes[edit]
* Removed the short movement orders that are issued by factories. This fixes some problems with temporary unit blocking. * Fixed autogroup failing to include units at the end of factory queues in some situations. * Fixed Raven dive against spherical units. * Fixed Show All Commands options for showing your own commands but not those of your allies. * Fixed gravity gun and Archer tooltips. * Fixed Wind Generator interaction with the water level modoption. * Default map boxes extend 20% into the map instead of 30%.