Difference between revisions of "Missile Silo"

From Zero-K
Jump to navigation Jump to search
(Added see also section.)
m (corrected unit def of Zeno, trying to add the image)
 
(5 intermediate revisions by 5 users not shown)
Line 2: Line 2:
 
| name = Missile Silo
 
| name = Missile Silo
 
| defname = staticmissilesilo
 
| defname = staticmissilesilo
| description = Produces Tactical Missiles, Builds at 10 m/s
+
| description = Produces Tactical Missiles
 
| image = http://manual.zero-k.info/unitpics/staticmissilesilo.png
 
| image = http://manual.zero-k.info/unitpics/staticmissilesilo.png
 
| icontype = cruisemissile
 
| icontype = cruisemissile
Line 15: Line 15:
 
The {{PAGENAME}} constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
 
The {{PAGENAME}} constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.
  
The {{PAGENAME}} builds:
+
The {{PAGENAME}} builds:<dl>
* <img src="http://manual.zero-k.info/unitpics/tacnuke.png" height="64"> [[Eos]]&mdash;Tactical Nuke
+
{{icon unit def|tacnuke|Eos|Tactical Nuke}}
* <img src="http://manual.zero-k.info/unitpics/seismic.png" height="64"> [[Quake]]&mdash;Seismic Missile
+
{{icon unit def|seismic|Quake|Seismic Missile}}
* <img src="http://manual.zero-k.info/unitpics/empmissile.png" height="64"> [[Shockley]]&mdash;EMP missile
+
{{icon unit def|empmissile|Shockley|3=<abbr title="Electromagnetic pulse">EMP</abbr> missile}}
* <img src="http://manual.zero-k.info/unitpics/napalmmissile.png" height="64"> [[Inferno]]&mdash;Napalm Missile
+
{{icon unit def|napalmmissile|Inferno|Napalm Missile}}
 +
{{icon unit def|missileslow|Zeno|Slow Homing Missile}}
 +
</dl>{{clear}}
 +
== Tactics and Strategy ==
 +
Compared to its longer-range cousin, the [[Trinity]] strategic nuclear launcher, the {{PAGENAME}} fires smaller Tactical Missiles cannot be intercepted by [[Antinuke]] coverage.
  
== Tactics and Strategy ==
+
The missiles can take damage while on the Silo, and if they (or the Silo itself) are destroyed, the missiles will explode. While missiles cannot be intercepted while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the intended target.
Be aware that the missiles can take damage while on the Silo, and if they or the Silo itself is destroyed the missiles will explode. While missiles cannot be intercepted as such while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the target which you intended.
 
  
For more information, see the [[Missile Silo Tutorial]].
+
{{See|Missile Silo Tutorial}}
  
 
==See Also==
 
==See Also==

Latest revision as of 22:11, 19 March 2023

The Missile Silo is a pseudo-factory that produces tactical cruise missiles.

Missile Silo (staticmissilesilo)
Produces Tactical Missiles
staticmissilesilo.png
Stats
Cost 1200
Hit Points 4000
Vision Radius (elmo) 273
Abilities
Construction
Build Power 10
Weapons
None

Description

The Missile Silo constructs and holds up to four different cruise missiles, each with a unique warhead. It offers excellent standoff strike capability for offensive and defensive purposes.

The Missile Silo builds:

Eos
Tactical Nuke
Quake
Seismic Missile
Shockley
EMP missile
Inferno
Napalm Missile
Zeno
Slow Homing Missile

Tactics and Strategy[edit]

Compared to its longer-range cousin, the Trinity strategic nuclear launcher, the Missile Silo fires smaller Tactical Missiles cannot be intercepted by Antinuke coverage.

The missiles can take damage while on the Silo, and if they (or the Silo itself) are destroyed, the missiles will explode. While missiles cannot be intercepted while they are in flight, they might hit the ground (especially if terraformed) or a shield and explode before they reach the intended target.

Further information: Missile Silo Tutorial

See Also[edit]

Striders Reef and Scylla can stockpile and fire disarming and nuclear tactical (respectively) missiles in situations that require mobility. Like Missile Silo's missiles, they also cannot be intercepted by an antinuke.