Imp
(Redirected from Tick)
Jump to navigation
Jump to search
The Imp is an all terrain burrowing EMP bomb from the Cloakbot Factory.
Imp (cloakbomb) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
All Terrain EMP Bomb (Burrows) | |||||||||||||
Stats | |||||||||||||
Cost | 125 | ||||||||||||
Hit Points | 50 | ||||||||||||
Mass | 82 | ||||||||||||
Movement Speed (elmo/s) | 126 | ||||||||||||
Turn Rate (deg/s) | 593 | ||||||||||||
Vision Radius (elmo) | 240 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
| |||||||||||||
Weapons | |||||||||||||
|
Description
The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle.
Tactics and Strategy
The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's.
The images and links on this page may be broken at the moment. The cache on this page points to the test wiki.
Please purge the cache to try to restore images and fix those links. This will work only if the page is not on the test server (where this box should appear for now even when cache purging is not needed), which may lack the actual images. This page thinks that it resides on test.zero-k.info right now. |