Difference between pages "Caretaker" and "Buoy"

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The '''{{PAGENAME}}''' is a static constructor.{{Autoinfobox zkunit
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The '''{{PAGENAME}}''' is a heavy amphibious skirmisher bot from the [[Amphbot Factory]].{{Autoinfobox zkunit
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| defname = amphfloater
 
}}==Description==
 
}}==Description==
The most cost-effective source of buildpower, the Caretaker is ideal for increasing the output of factories or automatically repairing nearby defenses. It cannot start any construction projects itself, however.
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The Buoy works around its inability to shoot while submerged by floating to the surface of the sea. Here it can fire a decently ranged cannon with slow damage. It is unable to move while floating.
  
==Tips and Strategies==
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{{Navbox units}}
When using a Caretaker to assist your starting factory, having one Caretaker for each 10 Metal income is enough to make full use of your [[Economy Guide|Economy]] in the early game. Before building a second caretaker, it's better to raise your metal income with [[Metal Extractor|Metal Extractors]] and [[Overdrive]].
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[[Category:Skirmishers]]
 
 
Once your factories are producing units and your metal supplies are still rising, that is a good sign that your economy can support an extra Caretaker.
 
 
 
If your starting factory has more [[Economy Guide#Buildpower|Build Power]] available (10 BP + 10 BP per Caretaker) than your overall '''Metal/s''' income, an extra caretaker would not have the resources needed to speed up production once your stored metal runs out. A high Build Power factory can even start competing for resources with other constructors, slowing their production. This can be avoided by putting extra caretakers on low priority, allowing you to be able to better cope with sudden influxes of metal.
 
 
 
''Remember that you cannot spend more resources than you actually have.''
 
 
 
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Latest revision as of 22:30, 7 October 2025

The Buoy is a heavy amphibious skirmisher bot from the Amphbot Factory.

Buoy
(amphfloater)
Heavy Amphibious Skirmisher Bot
Buoy amphskirm
Stats
Cost 280
Hit Points 1250
Mass 197
Movement Speed (elmo/s) 51
Turn Rate (deg/s) 217
Vision Radius (elmo) 500
Sonar (elmo) 500
Transportable Light
Abilities
Improved Regen
Water Regen (HP/s) 60
At depth (elmo) 30
Weapons
Disruption Cannon
Damage 150
Slow Damage 250
Reload Time (s) 1.80
Damage per Second 83 + 139
Range (elmo) 450
Projectile Speed (elmo/s) 300

Description

The Buoy works around its inability to shoot while submerged by floating to the surface of the sea. Here it can fire a decently ranged cannon with slow damage. It is unable to move while floating.