Difference between pages "Energy Pylon" and "Emissary"

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The '''{{PAGENAME}}''' is a building that extends the [[overdrive]] grid.{{Autoinfobox zkunit
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The '''{{PAGENAME}}''' is a general-purpose artillery from the [[Tank Foundry]].{{Autoinfobox zkunit
| defname = energypylon
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| defname = tankarty
 
}}==Description==
 
}}==Description==
Energy Transmission Pylons help extend energy grids and connect more Extractors or energy sources. This in turn helps Extractors overdrive, producing more metal. Pylons can also provide a fast way to power defenses that rely on the energy grid.
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The heavy, long-ranging gun of the Emissary makes it the unit of choice for standoff shelling of enemy mobiles or structures. As always, it should be wary of anything that gets close to it.
  
{{PAGENAME}}s are simple connectors that do not produce any Energy themselves. Over short distances or in low-energy situations using energy producers like solar collectors to connect grids can be a more cost efficient alternative.
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==Tactics and Strategy==
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The emissary has a fast projectile for an artillery unit, and even has a bit of AoE. These characteristics make this unit also quite effective against mobile units; effectively functioning as a long range fire support unit. If you are struggling to deal with skirmishers as tanks, try making some of these.
  
==Strategy==
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{{Navbox units}}
A {{PAGENAME}} explodes when it dies, so keep raiders at a distance or they risk being caught by the explosion. This property can be used to blow up an enemy unit or turret that is standing right next to an {{PAGENAME}} and trying to protect. Simply target the {{PAGENAME}} instead.
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[[Category:Artillery]]
 
 
 
 
{{Navbox buildings}}
 
[[Category:Energy]]
 

Latest revision as of 22:51, 7 October 2025

The Emissary is a general-purpose artillery from the Tank Foundry.

Emissary
(tankarty)
General-Purpose Artillery
Emissary tankarty
Stats
Cost 700
Hit Points 840
Mass 255
Movement Speed (elmo/s) 63
Turn Rate (deg/s) 84
Vision Radius (elmo) 660
Transportable Medium
Weapons
Plasma Artillery
Damage 600
Reload Time (s) 7
Damage per Second 86
Range (elmo) 1150
Area of Effect (elmo) 42
Projectile Speed (elmo/s) 320

Description

The heavy, long-ranging gun of the Emissary makes it the unit of choice for standoff shelling of enemy mobiles or structures. As always, it should be wary of anything that gets close to it.

Tactics and Strategy[edit]

The emissary has a fast projectile for an artillery unit, and even has a bit of AoE. These characteristics make this unit also quite effective against mobile units; effectively functioning as a long range fire support unit. If you are struggling to deal with skirmishers as tanks, try making some of these.