Difference between revisions of "Fencer"

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m (KingRaptorBot moved page Slasher to Fencer: Unit renamed)
m (Page auto-updated with DotNetWikiBot)
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The '''{{PAGENAME}}''' is a deployable missile vehicle from the [[Light Vehicle Factory]], effective against light land and air units. It must stop to fire.{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a deployable missile rover (must stop to fire) from the [[Rover Assembly]].{{ Infobox zkunit
| name = Slasher
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| name = Fencer
 
| defname = vehsupport
 
| defname = vehsupport
| description = Deployable Missile Vehicle (must stop to fire)
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| description = Deployable Missile Rover (must stop to fire)
 
| image = http://manual.zero-k.info/unitpics/vehsupport.png
 
| image = http://manual.zero-k.info/unitpics/vehsupport.png
 
| icontype = vehiclesupport
 
| icontype = vehiclesupport
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}}
 
}}
 
}}==Description==
 
}}==Description==
Keep the Slasher at maximum range to harass the opponent's units. The Slasher's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Slasher cannot fire while moving.
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Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 01:11, 22 October 2017

The Fencer is a deployable missile rover (must stop to fire) from the Rover Assembly.

Fencer
(vehsupport)
Deployable Missile Rover (must stop to fire)
vehsupport.pngvehiclesupport
Stats
Cost 140
Hit Points 560
Movement Speed (elmo/s) 84
Turn Rate (deg/s) 80
Vision Radius (elmo) 660
Transportable Light
Weapons
Homing Missiles
Damage 40
Reload Time (s) 0.75
Damage per Second 53
Range (elmo) 600
Area of Effect (elmo) 24
Projectile Speed (elmo/s) 545
Homing (deg/s) 181

Description

Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.