Difference between revisions of "Phantom"
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== Tactics and Strategy == | == Tactics and Strategy == | ||
| − | The | + | The Phantom has low damage-per-second compared to its cost, but since it remains cloaked even while firing it can deliver its damage very safely. Try to kill enemies with a single attack (from more than one Phantom, if necessary) to deny your opponent the opportunity to repair their unit. The enemy can still decloak and kill your Phantom by bringing a unit nearby, so make sure you have forces ready to protect your Phantoms' retreat if necessary. |
{{Navbox units}} | {{Navbox units}} | ||
Revision as of 02:47, 22 October 2017
The Phantom is a cloaked skirmish/anti-heavy artillery bot from the Cloakbot Factory.
| Phantom (cloaksnipe) | |||||||||||||
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| Cloaked Skirmish/Anti-Heavy Artillery Bot | |||||||||||||
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| Stats | |||||||||||||
| Cost | 750 | ||||||||||||
| Hit Points | 560 | ||||||||||||
| Movement Speed (elmo/s) | 44 | ||||||||||||
| Turn Rate (deg/s) | 428 | ||||||||||||
| Vision Radius (elmo) | 400 | ||||||||||||
| Transportable | Light | ||||||||||||
| Abilities | |||||||||||||
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| Weapons | |||||||||||||
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Description
The Phantom's energy rifle inflicts heavy damage to a single target. It can fire while cloaked; however its visible round betrays its position. It requires quite a bit of energy to keep cloaked, especially when moving. The best way to locate a Phantom is by sweeping the area with many cheap units.
Tactics and Strategy
The Phantom has low damage-per-second compared to its cost, but since it remains cloaked even while firing it can deliver its damage very safely. Try to kill enemies with a single attack (from more than one Phantom, if necessary) to deny your opponent the opportunity to repair their unit. The enemy can still decloak and kill your Phantom by bringing a unit nearby, so make sure you have forces ready to protect your Phantoms' retreat if necessary.