Difference between revisions of "Flea"
(Added "Tactics and Strategy" section for Flea, starting with their usefulness against anti-heavy units.) |
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Although they typically lose out against more combat-worthy raiders like [[Glaive]]s and [[Scorcher]]s, | + | Although they typically lose out against more combat-worthy raiders like [[Glaive]]s and [[Scorcher]]s, Fleas, like other cheap scout units, excel at taking down anti-heavy units like [[Lance]]s and [[Phantom]]s (even being cheap enough to affordably locate the cloaked sniper units) due to how much overkill those units' weapons do against the tiny Darts. Should they lack modest anti-swarm escorts, even heavy units like [[Grizzly|Grizzlies]], [[Cyclops]]es, and even [[Paladin]]s will easily fall prey to masses of Fleas, with less cost spent on the Fleas than on the heavy units. |
{{Navbox units}} | {{Navbox units}} |
Revision as of 18:03, 13 May 2018
The Flea is an ultralight scout spider (burrows) from the Spider Factory.
Flea (spiderscout) | |||||||||||||
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Ultralight Scout Spider (Burrows) | |||||||||||||
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Stats | |||||||||||||
Cost | 20 | ||||||||||||
Hit Points | 40 | ||||||||||||
Movement Speed (elmo/s) | 144 | ||||||||||||
Turn Rate (deg/s) | 346 | ||||||||||||
Vision Radius (elmo) | 560 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
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Weapons | |||||||||||||
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Description
The Flea can hide in inaccessible locations where its sophisticated sensor suite allows it to see further than it can be seen. It can be used in small groups to effectively raid mexes early on, and in maps with tall cliffs can attack from unexpected angles. It does very little damage and dies to any form of opposition.
Tactics and Strategy
Although they typically lose out against more combat-worthy raiders like Glaives and Scorchers, Fleas, like other cheap scout units, excel at taking down anti-heavy units like Lances and Phantoms (even being cheap enough to affordably locate the cloaked sniper units) due to how much overkill those units' weapons do against the tiny Darts. Should they lack modest anti-swarm escorts, even heavy units like Grizzlies, Cyclopses, and even Paladins will easily fall prey to masses of Fleas, with less cost spent on the Fleas than on the heavy units.