Difference between revisions of "Crab"

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==Tactics and Strategy==
 
==Tactics and Strategy==
 
It is better for defense than attack despite it's high damage, because if it is not moving it gets a much stronger defense and can tank hits better.
 
It is better for defense than attack despite it's high damage, because if it is not moving it gets a much stronger defense and can tank hits better.
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For a particualr type of offense, it is often useful to convert the Crab in to a a flex-artillery piece by moving it towards enemy fortifications, stopping just outside of their range, and terraforming a spire underneath to extend its range.
  
 
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Revision as of 03:22, 30 July 2018

The Crab is a heavy riot/skirmish spider that curls into armored form when stationary from the Spider Factory.

Crab
(spidercrabe)
Heavy Riot/Skirmish Spider
Curls into Armored Form When Stationary
spidercrabe.pngspidersupport
Stats
Cost 1600
Hit Points 4000
Movement Speed (elmo/s) 41
Turn Rate (deg/s) 99
Vision Radius (elmo) 660
Transportable Heavy
Abilities
Armored Form
Reduction (%) 75%
Weapons
Heavy Plasma Cannon
Damage 601
Reload Time (s) 4
Damage per Second 150
Range (elmo) 600
Area of Effect (elmo) 100
Projectile Speed (elmo/s) 290

Description

The Crab's huge shells obliterate large swarms of cheap units, and can also outrange basic defenses. When it stops walking, Crab curls up into armored form reducing incoming damage to a quarter. The Crab's main weakness is its lack of mobility.

Tactics and Strategy

It is better for defense than attack despite it's high damage, because if it is not moving it gets a much stronger defense and can tank hits better.

For a particualr type of offense, it is often useful to convert the Crab in to a a flex-artillery piece by moving it towards enemy fortifications, stopping just outside of their range, and terraforming a spire underneath to extend its range.