Difference between revisions of "Kodachi"
HistidineBot (talk | contribs) m (Page auto-updated with DotNetWikiBot) |
UlTima RaTio (talk | contribs) (Updated for the latest changes in mechanics, rewrote some stuff accordingly, changed number for the latest ones, added strats.) |
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| image = http://manual.zero-k.info/unitpics/tankraid.png | | image = http://manual.zero-k.info/unitpics/tankraid.png | ||
| icontype = tankscout | | icontype = tankscout | ||
− | | cost = | + | | cost = 170 |
− | | hitpoints = | + | | hitpoints = 670 |
− | | movespeed = | + | | movespeed = 117 |
− | | turnrate = | + | | turnrate = 210 |
− | | sight = | + | | sight = 600 |
| transportable = Light | | transportable = Light | ||
| weapons = | | weapons = | ||
Line 15: | Line 15: | ||
| name = Flame Bomb | | name = Flame Bomb | ||
| type = Cannon | | type = Cannon | ||
− | | damage = | + | | damage = 51 |
− | | reloadtime = | + | | reloadtime = 0.47 |
− | | dps = | + | | dps = 109 |
− | | afterburn = | + | | afterburn = 1 |
− | | range = | + | | range = 230 |
− | | aoe = | + | | aoe = 48 |
| customlabel1 = Ground Burn DPS | | customlabel1 = Ground Burn DPS | ||
− | | customdata1 = | + | | customdata1 = 15 |
| customlabel2 = Ground Burn radius (elmo) | | customlabel2 = Ground Burn radius (elmo) | ||
− | | customdata2 = | + | | customdata2 = 54 |
| customlabel3 = Ground Burn duration (s) | | customlabel3 = Ground Burn duration (s) | ||
− | | customdata3 = | + | | customdata3 = 1.50 |
| projectilespeed = 800 | | projectilespeed = 800 | ||
}} | }} | ||
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}} | }} | ||
}}==Description== | }}==Description== | ||
− | The | + | The Kodachi is a unique raider. Its small yet agile chassis has enough armor and speed to get it close enough to fire its weapon, a napalm bomb. The Kodachi should run in, get a few shot off, and withdraw before it takes significant damage. Damaged Kodachis regenerate out of combat. |
== Tactics and Strategy == | == Tactics and Strategy == | ||
− | + | Using the Kodachi, like with other [[Tank Foundry]] units, requires a bit more finess compared to other raiders [https://zero-k.info/mediawiki/index.php?title=Unit_classes#Raider]. The Kodachi is slower, its weapon is mediocre at face-to-face engagements and it will generally find itself outnumbered. The key lies in constant movement. While it can be quiet a bit slower than it raider peers, Kodachi's flame bombs and regeneration allow it to outposition its opponents. Remember to keep it on fire-at-will and manuever around laying fire at the path of an enemy units. | |
− | + | Be careful about using the Kodachi alongside other units, especially other raiders like [[Blitz]]es. If you aren't careful, you could end up harming your own units with the Kodachi's napalm bombs, which set units on fire, and leave behind puddles of napalm that burn for short periods of time. | |
+ | Main prey of the Kodachi however is not units, but buildings. Remember that afterburn damage allows you even more mobility, as this unit doesn't need to stick around for burn damage to destroy the construction. The Kodachi can devastate enemy economy [https://zero-k.info/mediawiki/index.php?title=Metal_Extractor][https://zero-k.info/mediawiki/index.php?title=Energy] in moments, which makes it especially dangerous in early game, or even later when it has greater numbers. | ||
+ | |||
+ | While dealing with the Kodachi yourself remember its main flaws. Early radar detection will allow you to mount up proper defences, as you never want it roaming around freely behind your lines. Form a wide formation with your units as to not get hit with AOE flames and encircle the Kodachi. Try to not let it get away, since it will regenerate taken damage. | ||
{{Navbox units}} | {{Navbox units}} |
Revision as of 23:24, 27 March 2020
The Kodachi is a raider tank from the Tank Foundry.
Kodachi (tankraid) | |||||||||||||||||||||||
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Raider Tank | |||||||||||||||||||||||
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Stats | |||||||||||||||||||||||
Cost | 170 | ||||||||||||||||||||||
Hit Points | 670 | ||||||||||||||||||||||
Movement Speed (elmo/s) | 117 | ||||||||||||||||||||||
Turn Rate (deg/s) | 210 | ||||||||||||||||||||||
Vision Radius (elmo) | 600 | ||||||||||||||||||||||
Transportable | Light | ||||||||||||||||||||||
Abilities | |||||||||||||||||||||||
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Weapons | |||||||||||||||||||||||
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Description
The Kodachi is a unique raider. Its small yet agile chassis has enough armor and speed to get it close enough to fire its weapon, a napalm bomb. The Kodachi should run in, get a few shot off, and withdraw before it takes significant damage. Damaged Kodachis regenerate out of combat.
Tactics and Strategy
Using the Kodachi, like with other Tank Foundry units, requires a bit more finess compared to other raiders [1]. The Kodachi is slower, its weapon is mediocre at face-to-face engagements and it will generally find itself outnumbered. The key lies in constant movement. While it can be quiet a bit slower than it raider peers, Kodachi's flame bombs and regeneration allow it to outposition its opponents. Remember to keep it on fire-at-will and manuever around laying fire at the path of an enemy units.
Be careful about using the Kodachi alongside other units, especially other raiders like Blitzes. If you aren't careful, you could end up harming your own units with the Kodachi's napalm bombs, which set units on fire, and leave behind puddles of napalm that burn for short periods of time.
Main prey of the Kodachi however is not units, but buildings. Remember that afterburn damage allows you even more mobility, as this unit doesn't need to stick around for burn damage to destroy the construction. The Kodachi can devastate enemy economy [2][3] in moments, which makes it especially dangerous in early game, or even later when it has greater numbers.
While dealing with the Kodachi yourself remember its main flaws. Early radar detection will allow you to mount up proper defences, as you never want it roaming around freely behind your lines. Form a wide formation with your units as to not get hit with AOE flames and encircle the Kodachi. Try to not let it get away, since it will regenerate taken damage.