Difference between revisions of "Phoenix"

From Zero-K
Jump to navigation Jump to search
m (Page auto-updated with DotNetWikiBot)
(Tactics section lifted from Airplane Plant)
Line 25: Line 25:
  
 
==Tactics and Strategy==
 
==Tactics and Strategy==
The Phoenix is useful for killing and damaging large clumps of light units, setting them on fire and causing a large amount of damage.
+
The Phoenix is useful for killing and damaging large clumps of light units, setting them on fire and causing a large amount of damage. However, Phoenixes are also more vulnerable than other bombers.
 +
 
 +
*While the low initial damage of the Phoenix is underwhelming, the 10-second burn can make quick work of lighter units like [[Dart]]s even when they dodge most initial damage.
 +
*Burn damage will reset the countdown for units with regenerative abilities like [[Glaive]]s or [[Reaver]]s, as well as keep units with a cloak from disappearing from sight.
 +
*Be careful when using Phoenixes around allied units, as the same properties that make them useful against enemy hordes make them a liability in a chaotic front line.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 15:56, 19 April 2020

The Phoenix is a saturation napalm bomber from the Airplane Plant.

Phoenix
(bomberriot)
Saturation Napalm Bomber
bomberriot.pngbomberraider
Stats
Cost 360
Hit Points 900
Movement Speed (elmo/s) 240
Vision Radius (elmo) 780
Weapons
Napalm Bombs
Damage 25 × 15
Reload Time (s) 1
Damage per Second 375
Afterburn (s) 10 (15 DPS)
Area of Effect (elmo) 108
Inaccuracy (deg) 128

Description

The Phoenix's napalm bombs decimate large clumps of units and light structures.


Tactics and Strategy

The Phoenix is useful for killing and damaging large clumps of light units, setting them on fire and causing a large amount of damage. However, Phoenixes are also more vulnerable than other bombers.

  • While the low initial damage of the Phoenix is underwhelming, the 10-second burn can make quick work of lighter units like Darts even when they dodge most initial damage.
  • Burn damage will reset the countdown for units with regenerative abilities like Glaives or Reavers, as well as keep units with a cloak from disappearing from sight.
  • Be careful when using Phoenixes around allied units, as the same properties that make them useful against enemy hordes make them a liability in a chaotic front line.