Difference between revisions of "Archer"
m (Decided to trade a bunch of stats for Sirens gun (Water Cutters>Sonic Blasters (float to fire, can attack underwater targets), speed 75>71) as of v1.8.8.2) |
(Lost a bit of regen (35->15), gained a bit of cost (180->200); Got a new shiny desc and strats) |
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| image = http://manual.zero-k.info/unitpics/amphimpulse.png | | image = http://manual.zero-k.info/unitpics/amphimpulse.png | ||
| icontype = amphraider | | icontype = amphraider | ||
− | | cost = | + | | cost = 200 |
| hitpoints = 760 | | hitpoints = 760 | ||
| movespeed = 71 | | movespeed = 71 | ||
Line 26: | Line 26: | ||
| abilities = | | abilities = | ||
{{ Infobox zkability regen | {{ Infobox zkability regen | ||
− | | waterregen = | + | | waterregen = 15 |
| atdepth = 40 | | atdepth = 40 | ||
}} | }} | ||
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | The Archer | + | The Archer wields a pair of alternating Sonic Blasters, capable of hitting both above- and underwater targets. |
− | On | + | When in water, it has to rise in order to fire. In direct confrontations Archer is a natural predator of lighter raiders, like [[Hunter]]s or [[Duck]]s. It is, however, vulnerable to hit-and-run tactics: [[Claymore]] makes short work of tightly grouped Archers, being able to hit them even underwater with its homing payload. By far the largest threat above the water are [[Corsair|Corsair destroyers]], turning any Archer offensive into seafood. |
+ | |||
+ | On land, Archer is still surprisingly nimble. It best works in groups with [[Duck]]s, providing enough punch to open-up lightly defended routes. It can go toe to toe with heavier land raiders, such as [[Kodachi]], and is especially useful due to the impulse its guns produce, stopping hit targets dead in their tracks for a split second. It is the most capable of amph-bots when it comes to defending against their nemesis, [[Gunship Plant|Gunships]]. It will still lose to concentrated force of “true” riots, such as [[Reaver]]s, and finds trouble dealing with assaults with high hp pool, like [[Ravager]]s. | ||
{{Navbox units}} | {{Navbox units}} |
Revision as of 02:46, 12 November 2020
The Archer is an amphibious raider/riot bot from the Amphbot Factory.
Archer (amphimpulse) | |||||||||||||||||
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Amphibious Raider/Riot Bot | |||||||||||||||||
![]() ![]() | |||||||||||||||||
Stats | |||||||||||||||||
Cost | 200 | ||||||||||||||||
Hit Points | 760 | ||||||||||||||||
Movement Speed (elmo/s) | 71 | ||||||||||||||||
Turn Rate (deg/s) | 237 | ||||||||||||||||
Vision Radius (elmo) | 500 | ||||||||||||||||
Sonar (elmo) | 500 | ||||||||||||||||
Transportable | Light | ||||||||||||||||
Abilities | |||||||||||||||||
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Weapons | |||||||||||||||||
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Description
The Archer uses a powerful pair of Sonic Blasters to hit enemies on land and sea. Archers can float to surface in order to fight naval units.
Tactics and Strategy
The Archer wields a pair of alternating Sonic Blasters, capable of hitting both above- and underwater targets.
When in water, it has to rise in order to fire. In direct confrontations Archer is a natural predator of lighter raiders, like Hunters or Ducks. It is, however, vulnerable to hit-and-run tactics: Claymore makes short work of tightly grouped Archers, being able to hit them even underwater with its homing payload. By far the largest threat above the water are Corsair destroyers, turning any Archer offensive into seafood.
On land, Archer is still surprisingly nimble. It best works in groups with Ducks, providing enough punch to open-up lightly defended routes. It can go toe to toe with heavier land raiders, such as Kodachi, and is especially useful due to the impulse its guns produce, stopping hit targets dead in their tracks for a split second. It is the most capable of amph-bots when it comes to defending against their nemesis, Gunships. It will still lose to concentrated force of “true” riots, such as Reavers, and finds trouble dealing with assaults with high hp pool, like Ravagers.
Debug data:
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[DBConnection] Wikimedia\Rdbms\LoadBalancer::getLocalConnection: connected to database 0 at 'localhost'.
Title::getRestrictionTypes: applicable restrictions to [[Archer]] are {edit,move}
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[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
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[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
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[SQLBagOStuff] Connection mysql object #127 (handle id #121) will be used for SqlBagOStuff
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[slow-parse] 4.59 Archer
MediaWiki::preOutputCommit: primary transaction round committed
MediaWiki::preOutputCommit: pre-send deferred updates completed
MediaWiki::preOutputCommit: session changes committed
MediaWiki::preOutputCommit: LBFactory shutdown completed
Title::getRestrictionTypes: applicable restrictions to [[Archer]] are {edit,move}