Difference between revisions of "Merlin"
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− | {{ Infobox zkunit | + | The '''{{PAGENAME}}''' is a heavy saturation artillery strider from the [[Strider Hub]].{{ Infobox zkunit |
− | | name = | + | | name = Merlin |
+ | | defname = striderarty | ||
| description = Heavy Saturation Artillery Strider | | description = Heavy Saturation Artillery Strider | ||
− | | image = http://manual.zero-k.info/unitpics/ | + | | image = http://manual.zero-k.info/unitpics/striderarty.png |
+ | | icontype = t3arty | ||
| cost = 3500 | | cost = 3500 | ||
− | | hitpoints = | + | | hitpoints = 3140 |
− | + | | movespeed = 36 | |
− | | movespeed = | + | | turnrate = 196 |
− | | turnrate = | ||
| sight = 660 | | sight = 660 | ||
| transportable = Heavy | | transportable = Heavy | ||
− | | | + | | weapons = |
+ | {{ Infobox zkweapon | ||
+ | | name = Long-Range Rocket Battery | ||
+ | | type = MissileLauncher | ||
+ | | damage = 220.5 × 40 | ||
+ | | reloadtime = 30 | ||
+ | | dps = 294 | ||
+ | | range = 1450 | ||
+ | | aoe = 64 | ||
+ | | wobbly = 38 | ||
+ | | arcing = 45 | ||
+ | | projectilespeed = 250 | ||
+ | }} | ||
+ | }}==Description== | ||
+ | The Merlin is an MLRS strider. It can launch a volley of rockets that guarantees the destruction of almost anything in the target area, then quickly retreat behind friendly forces. | ||
− | + | == Tactics and Strategy == | |
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− | + | The Merlin makes for a great counter-artillery unit: it out-ranges most other artillery, packs enough of a punch to destroy most in a single shot, and spreads its damage over an area large enough that you don't need pin-point precision when force-firing at enemy artillery units. This is specially useful in situations in which you aren't able to have constant LoS to them. For example: If the enemy is using cloak, using screening units to neutralize your scouts, or both. | |
− | The | ||
− | + | However, the Merlin has a long reload time, and considerable risk of friendly fire. It may be a good idea to set it to hold fire and micromanage all of its shots if you can spare the attention. Use force-fire to pick exactly where to land the payloads. | |
{{Navbox units}} | {{Navbox units}} |
Revision as of 07:33, 6 April 2021
The Merlin is a heavy saturation artillery strider from the Strider Hub.
Merlin (striderarty) | |||||||||||||||||||
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Heavy Saturation Artillery Strider | |||||||||||||||||||
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Stats | |||||||||||||||||||
Cost | 3500 | ||||||||||||||||||
Hit Points | 3140 | ||||||||||||||||||
Movement Speed (elmo/s) | 36 | ||||||||||||||||||
Turn Rate (deg/s) | 196 | ||||||||||||||||||
Vision Radius (elmo) | 660 | ||||||||||||||||||
Transportable | Heavy | ||||||||||||||||||
Weapons | |||||||||||||||||||
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Description
The Merlin is an MLRS strider. It can launch a volley of rockets that guarantees the destruction of almost anything in the target area, then quickly retreat behind friendly forces.
Tactics and Strategy
The Merlin makes for a great counter-artillery unit: it out-ranges most other artillery, packs enough of a punch to destroy most in a single shot, and spreads its damage over an area large enough that you don't need pin-point precision when force-firing at enemy artillery units. This is specially useful in situations in which you aren't able to have constant LoS to them. For example: If the enemy is using cloak, using screening units to neutralize your scouts, or both.
However, the Merlin has a long reload time, and considerable risk of friendly fire. It may be a good idea to set it to hold fire and micromanage all of its shots if you can spare the attention. Use force-fire to pick exactly where to land the payloads.