Difference between revisions of "Gull"

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(Create Missing Gull page)
 
m (Migrated to autoinfobox with DotNetWikiBot)
 
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The '''{{PAGENAME}}''' is a drone produced by reefs. {{ Infobox zkunit
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The '''{{PAGENAME}}''' is a carrier drone created by the [[Reef]].{{Autoinfobox zkunit
| name = Gull
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| defname = dronecarry
| defname = carrydrone
 
| description = Carrier Drone
 
| image = http://packages.springrts.com/zkmanual/unitpics/carrydrone.png
 
| cost = 75
 
| hitpoints = 180
 
| mass = 84
 
| movespeed = 256.8
 
| turnrate = 51
 
| sight = 500
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Drone EMG
 
| type = Cannon
 
| damage = 8x3
 
| reloadtime = 0.3
 
| dps = 80
 
| range = 360
 
| aoe = 8
 
| projectilespeed = 500
 
}}
 
 
}}==Description==
 
}}==Description==
Carrier drones accompany their parent ship, guarding it and sharing its attack targets. They cannot venture far from it on their own, however. The Carrier can produce a pair of drones every 15 seconds, up to a total of 8.
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The Gull is a small, aggressive drone armed with a capture ray similar to the [[Dominatrix]].
 
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The captured enemies are transferred to the Reef, so the drone can be destroyed without losing control. After a successful control, the Gull cannot fire for 5 seconds. If multiple Gulls fired at the same target, only one has to reload.
 
 
 
 
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 02:00, 18 May 2024

The Gull is a carrier drone created by the Reef.

Gull
(dronecarry)
Carrier Drone
Gull smallgunship
Stats
Cost 15
Hit Points 260
Mass 59
Movement Speed (elmo/s) 256
Turn Rate (deg/s) 130
Vision Radius (elmo) 500
Altitude (elmo) 120
Abilities
Improved Regen
Idle Regen (HP/s) 10
Time to enable (s) 10
Weapons
Capture Ray
Damage 12
Damage per Second 360
Range (elmo) 250
Firing arc (deg) 30
Instantly hits
Ignores shields

Description

The Gull is a small, aggressive drone armed with a capture ray similar to the Dominatrix. The captured enemies are transferred to the Reef, so the drone can be destroyed without losing control. After a successful control, the Gull cannot fire for 5 seconds. If multiple Gulls fired at the same target, only one has to reload.