Difference between revisions of "Hermit"

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The '''{{PAGENAME}}''' is an all terrain assault bot from the [[Spider Factory]].{{ Infobox zkunit
+
The '''{{PAGENAME}}''' is an all terrain assault bot from the [[Spider Factory]].{{Autoinfobox zkunit
| name = Hermit
 
 
| defname = spiderassault
 
| defname = spiderassault
| description = All Terrain Assault Bot
 
| image = http://manual.zero-k.info/unitpics/spiderassault.png
 
| icontype = spiderassault
 
| cost = 160
 
| hitpoints = 1400
 
| movespeed = 51
 
| turnrate = 264
 
| sight = 420
 
| transportable = Light
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Light Plasma Cannon
 
| type = Cannon
 
| damage = 141
 
| reloadtime = 2.6
 
| dps = 54
 
| range = 350
 
| aoe = 18
 
| projectilespeed = 280
 
}}
 
 
}}==Description==
 
}}==Description==
 
The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses.
 
The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses.

Latest revision as of 02:01, 18 May 2024

The Hermit is an all terrain assault bot from the Spider Factory.

Hermit
(spiderassault)
All Terrain Assault Bot
Hermit spiderassault
Stats
Cost 150
Hit Points 1550
Mass 186
Movement Speed (elmo/s) 54
Turn Rate (deg/s) 316
Vision Radius (elmo) 420
Transportable Light
Weapons
Light Plasma Cannon
Damage 141
Reload Time (s) 2.6
Damage per Second 54
Range (elmo) 350
Area of Effect (elmo) 18
Projectile Speed (elmo/s) 280

Description

The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses.

Strategy and Tactics

While single Hermits are weak on their own, in groups, they are formidable enemies as they are cheap, have lots of health, and can screen allied skirmishers. (Blobs of 10 or more can easily crush more modest defenses.) Their cannons are not suited to hitting fast moving units (unless supported by emp units like the Venom), but can reliably hit targets like large tanks and static defenses. Hermits, like other slow-moving assault units, should avoid taking on Skirmishers and Artillery without support.