Difference between revisions of "Kodachi"
UlTima RaTio (talk | contribs) (Updated for the latest changes in mechanics, rewrote some stuff accordingly, changed number for the latest ones, added strats.) |
HistidineBot (talk | contribs) m (Migrated to autoinfobox with DotNetWikiBot) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | The '''{{PAGENAME}}''' is a [[Unit_classes#raider|raider]] tank from the [[Tank Foundry]].{{ | + | The '''{{PAGENAME}}''' is a [[Unit_classes#raider|raider]] tank from the [[Tank Foundry]].{{Autoinfobox zkunit |
− | |||
| defname = tankraid | | defname = tankraid | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}}==Description== | }}==Description== | ||
− | The Kodachi is a unique raider. Its small yet agile chassis has enough armor and speed to get it close enough to fire its weapon, a napalm bomb. The Kodachi should run in, get a few | + | The Kodachi is a unique raider. Its small yet agile chassis has enough armor and speed to get it close enough to fire its weapon, a napalm bomb. The Kodachi should run in, get a few shots off, and withdraw before it takes significant damage. Damaged Kodachis regenerate out of combat. |
== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Using the Kodachi, like with other [[Tank Foundry]] units, requires a bit more | + | Using the Kodachi, like with other [[Tank Foundry]] units, requires a bit more finesse compared to other [[Unit classes#Raider|raiders]]. The Kodachi is slower, its weapon is mediocre at face-to-face engagements, and it will generally find itself outnumbered. The key lies in constant movement. While it can be quite a bit slower than its raider peers, Kodachi's flame bombs have respectable range, AOE, and are very damaging when trying to catch up to a Kodachi. Maneuver around laying fire at the path of enemy units but never directly engage into a fair fight, and retreat as soon as the enemy units give chase, shooting at them in near impunity. |
− | Be careful about using the Kodachi alongside other units, especially other raiders like [[Blitz]]es. If you aren't careful, you could end up harming your own units with the Kodachi's napalm bombs, which set units on fire | + | Be careful about using the Kodachi alongside other units, especially other raiders like [[Blitz]]es. If you aren't careful, you could end up harming your own units with the Kodachi's napalm bombs, which set units on fire and leave behind puddles of napalm that burn for short periods of time. |
− | + | The flame bomb ground burn does very adequate damage to buildings, but they inflict very little afterburn, unlike [[Pyro]]. This means the Kodachi has to stick around and destroy the building fully before being able to run away. It can still devastate enemy economy by destroying poorly defended [[Metal Extractor|metal extractors]] and [[energy]] sources in a few seconds, which makes it especially dangerous in the early game before sufficient defenses can be set up, or even later in the game when Kodachis return in larger numbers that allow them to dive past light static defenses. | |
+ | |||
+ | While dealing with the Kodachi yourself remember its main flaws. Early radar detection will allow you to mount up proper defenses, as you never want it roaming around freely behind your lines. Form a wide formation with your units as to not get hit with AOE flames and encircle the Kodachi if you have fast raiders, or use the better range of your own raiders to kite it otherwise and prevent it from advancing further. One or two [[Lotus]]es may be helpful to corral the Kodachi towards less vulnerable areas of your territory, or even an [[Imp]] to bait the Kodachis into a trap. Try to not let it get away, since it will eventually regenerate back to full health. | ||
− | |||
{{Navbox units}} | {{Navbox units}} |
Latest revision as of 02:06, 18 May 2024
The Kodachi is a raider tank from the Tank Foundry.
Kodachi (tankraid) | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raider Tank | |||||||||||||||||||||||
Stats | |||||||||||||||||||||||
Cost | 170 | ||||||||||||||||||||||
Hit Points | 660 | ||||||||||||||||||||||
Mass | 140 | ||||||||||||||||||||||
Movement Speed (elmo/s) | 108 | ||||||||||||||||||||||
Turn Rate (deg/s) | 189 | ||||||||||||||||||||||
Vision Radius (elmo) | 600 | ||||||||||||||||||||||
Transportable | Light | ||||||||||||||||||||||
Abilities | |||||||||||||||||||||||
| |||||||||||||||||||||||
Weapons | |||||||||||||||||||||||
|
Description
The Kodachi is a unique raider. Its small yet agile chassis has enough armor and speed to get it close enough to fire its weapon, a napalm bomb. The Kodachi should run in, get a few shots off, and withdraw before it takes significant damage. Damaged Kodachis regenerate out of combat.
Tactics and Strategy
Using the Kodachi, like with other Tank Foundry units, requires a bit more finesse compared to other raiders. The Kodachi is slower, its weapon is mediocre at face-to-face engagements, and it will generally find itself outnumbered. The key lies in constant movement. While it can be quite a bit slower than its raider peers, Kodachi's flame bombs have respectable range, AOE, and are very damaging when trying to catch up to a Kodachi. Maneuver around laying fire at the path of enemy units but never directly engage into a fair fight, and retreat as soon as the enemy units give chase, shooting at them in near impunity.
Be careful about using the Kodachi alongside other units, especially other raiders like Blitzes. If you aren't careful, you could end up harming your own units with the Kodachi's napalm bombs, which set units on fire and leave behind puddles of napalm that burn for short periods of time.
The flame bomb ground burn does very adequate damage to buildings, but they inflict very little afterburn, unlike Pyro. This means the Kodachi has to stick around and destroy the building fully before being able to run away. It can still devastate enemy economy by destroying poorly defended metal extractors and energy sources in a few seconds, which makes it especially dangerous in the early game before sufficient defenses can be set up, or even later in the game when Kodachis return in larger numbers that allow them to dive past light static defenses.
While dealing with the Kodachi yourself remember its main flaws. Early radar detection will allow you to mount up proper defenses, as you never want it roaming around freely behind your lines. Form a wide formation with your units as to not get hit with AOE flames and encircle the Kodachi if you have fast raiders, or use the better range of your own raiders to kite it otherwise and prevent it from advancing further. One or two Lotuses may be helpful to corral the Kodachi towards less vulnerable areas of your territory, or even an Imp to bait the Kodachis into a trap. Try to not let it get away, since it will eventually regenerate back to full health.