Difference between revisions of "Merlin"

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m (KingRaptorBot moved page Catapult to Merlin: Unit renamed)
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{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a heavy saturation artillery strider from the [[Strider Hub]].{{Autoinfobox zkunit
| name = Catapult
 
 
| defname = striderarty
 
| defname = striderarty
| description = Heavy Saturation Artillery Strider
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}}==Description==
| image = http://manual.zero-k.info/unitpics/striderarty.png
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The Merlin is an MLRS strider. It can launch a volley of rockets that guarantees the destruction of almost anything in the target area, then quickly retreat behind friendly forces.
| icontype = t3arty
 
| cost = 3500
 
| hitpoints = 4000
 
| movespeed = 54
 
| turnrate = 163
 
| sight = 660
 
| transportable = Heavy
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Long-Range Rocket Battery
 
| type = MissileLauncher
 
| damage = 220.5 × 40
 
| reloadtime = 30
 
| dps = 294
 
| range = 1450
 
| aoe = 64
 
| wobbly = 38
 
| arcing = 45
 
| projectilespeed = 250
 
}}
 
}}The '''Catapult''' is an artillery strider from the [[Strider Hub]].
 
  
== Description ==
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== Tactics and Strategy ==
The Catapult is an MLRS strider. It can launch a volley of rockets that guarantees the destruction of almost anything in the target area, then quickly retreat behind friendly forces.
 
  
== Tactics and Strategy ==
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The Merlin makes for a great counter-artillery unit: it out-ranges most other artillery, packs enough of a punch to destroy most in a single shot, and spreads its damage over an area large enough that you don't need pin-point precision when force-firing at enemy artillery units. This is specially useful in situations in which you aren't able to have constant LoS to them. For example: If the enemy is using cloak, using screening units to neutralize your scouts, or both.
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However, the Merlin has a long reload time, and considerable risk of friendly fire. It may be a good idea to set it to hold fire and micromanage all of its shots if you can spare the attention. Use force-fire to pick exactly where to land the payloads.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 02:11, 18 May 2024

The Merlin is a heavy saturation artillery strider from the Strider Hub.

Merlin
(striderarty)
Heavy Saturation Artillery Strider
Merlin t3arty
Stats
Cost 3500
Hit Points 3140
Mass 647
Movement Speed (elmo/s) 36
Turn Rate (deg/s) 195
Vision Radius (elmo) 660
Transportable Heavy
Weapons
Long-Range Rocket Battery
Damage 220 × 40
Reload Time (s) 30
Damage per Second 280
Range (elmo) 1450
Area of Effect (elmo) 64
Projectile Speed (elmo/s) 250
Wobbly (maximum, deg/s) 38
Arcing shot (deg) 45

Description

The Merlin is an MLRS strider. It can launch a volley of rockets that guarantees the destruction of almost anything in the target area, then quickly retreat behind friendly forces.

Tactics and Strategy

The Merlin makes for a great counter-artillery unit: it out-ranges most other artillery, packs enough of a punch to destroy most in a single shot, and spreads its damage over an area large enough that you don't need pin-point precision when force-firing at enemy artillery units. This is specially useful in situations in which you aren't able to have constant LoS to them. For example: If the enemy is using cloak, using screening units to neutralize your scouts, or both.

However, the Merlin has a long reload time, and considerable risk of friendly fire. It may be a good idea to set it to hold fire and micromanage all of its shots if you can spare the attention. Use force-fire to pick exactly where to land the payloads.