Difference between revisions of "Scorpion"

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The '''{{PAGENAME}}''' is a cloaked infiltration strider from the [[Strider Hub]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is an all-terrain cloaked infiltration strider from the [[Strider Hub]].{{Autoinfobox zkunit
| name = Scorpion
+
| defname = striderscorpion
| defname = scorpion
 
| description = Cloaked Infiltration Strider
 
| image = http://packages.springrts.com/zkmanual/unitpics/scorpion.png
 
| cost = 3000
 
| hitpoints = 12000
 
| movespeed = 39
 
| turnrate = 66
 
| sight = 517
 
| transportable = Heavy
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Lightning Gun
 
| type = LightningCannon
 
| damage = 360
 
| reloadtime = 2
 
| dps = 180
 
| empdamage = 1080
 
| empdps = 540
 
| stuntime = 3
 
| range = 470
 
| inaccuracy = 1.40
 
| special1 = Instantly hits
 
}}
 
{{ Infobox zkweapon
 
| name = Multi-Stunner
 
| type = LightningCannon
 
| damage = 0
 
| reloadtime = 30
 
| empdamage = 1001 × 20
 
| empdps = 667
 
| stuntime = 3
 
| range = 470
 
| aoe = 80
 
| inaccuracy = 4.1
 
| manualfire = Yes
 
| special1 = Instantly hits
 
}}
 
{{ Infobox zkweapon
 
| name = Auto Particle Beam × 2
 
| type = BeamLaser
 
| damage = 60
 
| reloadtime = 0.33
 
| dps = 182
 
| range = 420
 
| special1 = Instantly hits
 
}}
 
| abilities =
 
{{ Infobox zkability cloak
 
| upkeepidle = 2
 
| upkeepmobile = 10
 
| decloakradius = 150
 
}}
 
 
}}==Description==
 
}}==Description==
 
The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.
 
The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.
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== Tactics and Strategy ==
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With its stealthiness, ability to climb walls, and high-[[Abbreviations#A|alpha]] stun ability, the Scorpion makes an excellent late-game ambush unit, especially on hilly maps, where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support, lone heavy targets or to stun out particularly clustered enemy armies like shield balls.
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They're, ultimately, expensive, sluggish units with a short range, that can easily be overrun by a force of spread-out raiders. It's recommended to have some support to cover them when they reveal themselves and dish out damage to their stunned targets. If what you want is to punch right through the enemy's main forces, there are better Striders for that, like the [[Dante]] or the [[Paladin]].
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The Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including Striders of similar weight like Dantes, [[Funnelweb]]s, [[Merlin]]s, and other Scorpions, which a single Scorpion is sufficient to paralyze. Paladins and [[White Dragon]]s can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-Strider unit.
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{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 02:36, 18 May 2024

The Scorpion is an all-terrain cloaked infiltration strider from the Strider Hub.

Scorpion
(striderscorpion)
Cloaked Infiltration Strider
Scorpion t3spidergeneric
Stats
Cost 3000
Hit Points 12000
Mass 792
Movement Speed (elmo/s) 39
Turn Rate (deg/s) 79
Vision Radius (elmo) 517
Transportable Heavy
Abilities
Personal Cloak
Upkeep (mobile) (E/s) 10
Upkeep (idle) (E/s) 2
Decloak radius (elmo) 150
Weapons
Lightning Gun
Damage 360
EMP Damage 1080
Reload Time (s) 2
Damage per Second 180 + 540
Max Stun Time (s) 3
Range (elmo) 490
Inaccuracy (deg) 1.40
Instantly hits
Multi-Stunner
Damage 0 × 20
EMP Damage 1001 × 20
Reload Time (s) 30
Damage per Second 0 + 660
Max Stun Time (s) 3
Range (elmo) 490
Area of Effect (elmo) 80
Inaccuracy (deg) 4.1
Instantly hits
Auto Particle Beam × 2
Damage 70
Reload Time (s) 0.33
Damage per Second 210
Range (elmo) 420
Firing arc (deg) 240
Instantly hits

Description

The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.

Tactics and Strategy

With its stealthiness, ability to climb walls, and high-alpha stun ability, the Scorpion makes an excellent late-game ambush unit, especially on hilly maps, where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support, lone heavy targets or to stun out particularly clustered enemy armies like shield balls.

They're, ultimately, expensive, sluggish units with a short range, that can easily be overrun by a force of spread-out raiders. It's recommended to have some support to cover them when they reveal themselves and dish out damage to their stunned targets. If what you want is to punch right through the enemy's main forces, there are better Striders for that, like the Dante or the Paladin.

The Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including Striders of similar weight like Dantes, Funnelwebs, Merlins, and other Scorpions, which a single Scorpion is sufficient to paralyze. Paladins and White Dragons can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-Strider unit.