Difference between revisions of "Revenant"

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The '''{{PAGENAME}}''' is a heavy raider/assault gunship from the [[Gunship Plant]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a heavy raider/assault gunship from the [[Gunship Plant]].{{Autoinfobox zkunit
| name = Black Dawn
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| defname = gunshipassault
| defname = blackdawn
 
| description = Heavy Raider/Assault Gunship
 
| image = http://manual.zero-k.info/unitpics/blackdawn.png
 
| cost = 900
 
| hitpoints = 3400
 
| movespeed = 135
 
| turnrate = 140
 
| sight = 585
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Rocket Salvo
 
| type = MissileLauncher
 
| damage = 220.5 × 8
 
| reloadtime = 9
 
| dps = 196
 
| range = 300
 
| aoe = 48
 
| homing = 7.7
 
| wobbly = 44
 
| projectilespeed = 250
 
}}
 
 
}}==Description==
 
}}==Description==
The Black Dawn fires a volley of unguided rockets. It has high HP and a huge damage output, but is expensive and inaccurate, especially vs moving targets. It is best for taking on clumps of base structures, slow moving or stationary units. The Black Dawn should disengage between volleys to minimize damage taken.
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The Revenant fires a volley of unguided rockets. It has high HP and a huge damage output, but is expensive and inaccurate, especially vs moving targets. It is best for taking on clumps of base structures, slow moving or stationary units. The Revenant should disengage between volleys to minimize damage taken.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 02:28, 18 May 2024

The Revenant is a heavy raider/assault gunship from the Gunship Plant.

Revenant
(gunshipassault)
Heavy Raider/Assault Gunship
Revenant heavygunshipassault
Stats
Cost 850
Hit Points 4200
Mass 397
Movement Speed (elmo/s) 130
Turn Rate (deg/s) 164
Vision Radius (elmo) 585
Altitude (elmo) 202.5
Weapons
Rocket Salvo
Damage 210 × 9
Reload Time (s) 10
Damage per Second 189
Range (elmo) 270
Area of Effect (elmo) 48
Projectile Speed (elmo/s) 250
Homing (deg/s) 7.7
Wobbly (maximum, deg/s) 43
Firing arc (deg) 90

Description

The Revenant fires a volley of unguided rockets. It has high HP and a huge damage output, but is expensive and inaccurate, especially vs moving targets. It is best for taking on clumps of base structures, slow moving or stationary units. The Revenant should disengage between volleys to minimize damage taken.