Difference between revisions of "Pyro"

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{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a raider/riot jumper from the [[Jumpbot Factory]].{{Autoinfobox zkunit
| name = Pyro
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| defname = jumpraid
| description = Raider/Riot Jumper
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}}==Description==
| image = http://manual.zero-k.info/unitpics/corpyro.png
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The Pyro is a cheap, fast walker with a flamethrower. The flamethrower deals increased damage to large units and can hit multiple targets at the same time. When killed, the Pyro sets surrounding units on fire. Additionally, Pyros also come with jetpacks (activated by pressing '''J''') that allow them to jump over obstacles or get the drop on enemies.
| cost = 220
 
| hitpoints = 620
 
| mass = 150
 
| movespeed = 90
 
| turnrate = 296
 
| sight = 420
 
| transportable = Light
 
| abilities =
 
{{ Infobox zkability jump
 
| range = 400
 
| reload = 10
 
| speed = 180
 
| midairjump = Yes
 
}}
 
 
 
{{ Infobox zkability line
 
| customdata1 = Immunity to afterburn
 
}}
 
 
 
| weapons = {{ Infobox zkweapon
 
| name = Flamethrower
 
| damage = 8.5
 
| reloadtime = 0.16
 
| dps = 53
 
| shielddamage = 300
 
| afterburn = 15
 
| afterburndps = 15
 
| range = 260
 
| aoe = 32
 
| projectilespeed = 800
 
| special1 = Potential friendly fire
 
| special1 = Passes through ground
 
| special1 = Piercing
 
| special1 = Damage increase vs large units
 
}}
 
 
 
{{ Infobox zkweapon
 
| name = Death Explosion
 
| damage = 50
 
| afterburn = 2
 
| afterburndps = 15
 
| aoe = 128
 
}}
 
}}The '''Pyro''' is a raider/riot jumping bot from the [[Jump/Specialist Plant]].
 
 
 
== Description ==
 
The Pyro is a cheap, fast walker with a flamethrower. The flamethrower deals increased damage to large units and can hit multiple targets at the same time. When killed, the Pyro sets surrounding units on fire. Additionally, Pyros also come with jetpacks, allowing them to jump over obstacles or get the drop on enemies.  
 
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
 
For its cost, the Pyro is a fragile raider. Once an enemy has been set on fire, the Pyro should jump away to safety while the flames do their work. This works even better if you are fighting near cliffs which the Pyro can jump over. Since the flamethrower can hit enemies more than once, the Pyro is effective against larger units and structures, as long as they can stay in range and survive.
 
For its cost, the Pyro is a fragile raider. Once an enemy has been set on fire, the Pyro should jump away to safety while the flames do their work. This works even better if you are fighting near cliffs which the Pyro can jump over. Since the flamethrower can hit enemies more than once, the Pyro is effective against larger units and structures, as long as they can stay in range and survive.
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The cooldown on the jetpack is long enough that if a Pyro jumps into combat it will probably not be able to jump back out, so it can be good to walk the Pyro into combat and jump out of their range after enemies have been set on fire.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 02:24, 18 May 2024

The Pyro is a raider/riot jumper from the Jumpbot Factory.

Pyro
(jumpraid)
Raider/Riot Jumper
Pyro jumpjetraider
Stats
Cost 220
Hit Points 690
Mass 154
Movement Speed (elmo/s) 90
Turn Rate (deg/s) 355
Vision Radius (elmo) 560
Transportable Light
Abilities
Jumping
Range (elmo) 400
Reload (s) 10
Speed (elmo/s) 180
Midair jump Yes
Immunity to afterburn
Weapons
Flamethrower
Damage 9.2
Reload Time (s) 0.13
Damage per Second 69
Afterburn (s) 15 (15 DPS)
Range (elmo) 240
Area of Effect (elmo) 32
Projectile Speed (elmo/s) 800
Passes through ground
Damage increase vs large units

Description

The Pyro is a cheap, fast walker with a flamethrower. The flamethrower deals increased damage to large units and can hit multiple targets at the same time. When killed, the Pyro sets surrounding units on fire. Additionally, Pyros also come with jetpacks (activated by pressing J) that allow them to jump over obstacles or get the drop on enemies.

Tactics and Strategy

For its cost, the Pyro is a fragile raider. Once an enemy has been set on fire, the Pyro should jump away to safety while the flames do their work. This works even better if you are fighting near cliffs which the Pyro can jump over. Since the flamethrower can hit enemies more than once, the Pyro is effective against larger units and structures, as long as they can stay in range and survive.

The cooldown on the jetpack is long enough that if a Pyro jumps into combat it will probably not be able to jump back out, so it can be good to walk the Pyro into combat and jump out of their range after enemies have been set on fire.