Difference between revisions of "Knight"

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The '''Zeus''' is an assault bot from the [[Cloaky Bot Factory]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a lightning assault bot from the [[Cloakbot Factory]].{{Autoinfobox zkunit
| name = Zeus
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| defname = cloakassault
| description = Lightning Assault Bot
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}}==Description==
| image = http://manual.zero-k.info/unitpics/armzeus.png
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Slowly and steadily, groups of Knights can shrug off heavy fire as they make their way towards enemy fortifications, until they can field their short-range lightning cannon, which damages and stuns entrenched foes. Counter with anything that can reliably kite it, making sure that you don't get paralyzed (in which case you are as good as dead.)
| cost = 350
 
| hitpoints = 2400
 
| mass = 262
 
| movespeed = 51
 
| turnrate = 230
 
| sight = 325
 
| transportable = Light
 
| abilities =
 
| weapons = {{ Infobox zkweapon
 
| name = Lightning Gun
 
| damage = 240
 
| empdamage = 600
 
| reloadtime = 2.2
 
| dps = 109
 
| empdps = 273
 
| stuntime = 1
 
| range = 280
 
| projectilespeed = Instant
 
| inaccuracy = 1.80
 
}}}}== Description ==
 
Slowly and steadily, groups of Zeuses can shrug off heavy fire as they make their way towards enemy fortifications, until they can field their short-range lightning cannon, which damages and stuns entrenched foes. Counter with anything that can reliably kite it, making sure that you don't get paralyzed (in which case you are as good as dead.)
 
  
== Tactics and Strategy ==
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= Tactics and Strategy =
Even by the standards of assault units, the Zeus is slow and ponderous, and has merely decent health for its cost. The redeeming feature of the Zeus is its lightning gun, which stuns enemies so they cannot retreat or fire back, reducing the impact of the Zeus' shortcomings. It is a reasonable choice for assault tasks and surprisingly strong against high-weight raiders such as the [[Pyro]], which are particularly vulnerable to being stunned due to their low health. Make sure to support it against enemy units which can kill it from long range.
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Even by the standards of assault units, the Knight is slow and ponderous, and has merely decent health for its cost. The redeeming feature of the Knight is its lightning gun, which instantly hits (allowing it to serve in somewhat of a riot role against high-weight raiders such as the [[Blitz]] or [[Pyro]]), and stuns enemies so they cannot retreat or fire back (which also allows friendly units that fire slow easily-dodgeable projectiles, such as [[Ronin|Ronins]], [[Thug|Thugs]], or [[Hermit|Hermits]], to reliably land hits on the stunned enemies), reducing the impact of the Knight's shortcomings.
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Since the Knight is too slow and short-ranged to be of any use against enemy skirmishers, try supporting them with fast raiders like [[Glaive|Glaives]], or try hiding them under the veil of an [[Iris]].
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 02:06, 18 May 2024

The Knight is a lightning assault bot from the Cloakbot Factory.

Knight
(cloakassault)
Lightning Assault Bot
Knight kbotassault
Stats
Cost 350
Hit Points 2500
Mass 266
Movement Speed (elmo/s) 51
Turn Rate (deg/s) 276
Vision Radius (elmo) 385
Transportable Light
Weapons
Lightning Gun
Damage 230
EMP Damage 600
Reload Time (s) 2.2
Damage per Second 105 + 273
Max Stun Time (s) 1
Range (elmo) 340
Inaccuracy (deg) 1.80
Instantly hits

Description

Slowly and steadily, groups of Knights can shrug off heavy fire as they make their way towards enemy fortifications, until they can field their short-range lightning cannon, which damages and stuns entrenched foes. Counter with anything that can reliably kite it, making sure that you don't get paralyzed (in which case you are as good as dead.)

Tactics and Strategy

Even by the standards of assault units, the Knight is slow and ponderous, and has merely decent health for its cost. The redeeming feature of the Knight is its lightning gun, which instantly hits (allowing it to serve in somewhat of a riot role against high-weight raiders such as the Blitz or Pyro), and stuns enemies so they cannot retreat or fire back (which also allows friendly units that fire slow easily-dodgeable projectiles, such as Ronins, Thugs, or Hermits, to reliably land hits on the stunned enemies), reducing the impact of the Knight's shortcomings.

Since the Knight is too slow and short-ranged to be of any use against enemy skirmishers, try supporting them with fast raiders like Glaives, or try hiding them under the veil of an Iris.