Difference between revisions of "Cyclops"

From Zero-K
Jump to navigation Jump to search
m (Page auto-updated with DotNetWikiBot)
m (Migrated to autoinfobox with DotNetWikiBot)
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
The '''{{PAGENAME}}''' is a very heavy tank buster from the [[Tank Foundry]].{{ Infobox zkunit
+
The '''{{PAGENAME}}''' is a very heavy tank buster from the [[Tank Foundry]].{{Autoinfobox zkunit
| name = Cyclops
 
 
| defname = tankheavyassault
 
| defname = tankheavyassault
| description = Very Heavy Tank Buster
 
| image = http://manual.zero-k.info/unitpics/tankheavyassault.png
 
| icontype = tankskirm
 
| cost = 2200
 
| hitpoints = 12000
 
| movespeed = 61
 
| turnrate = 51
 
| sight = 540
 
| transportable = Heavy
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Tankbuster Cannon
 
| type = Cannon
 
| damage = 1000
 
| reloadtime = 3.5
 
| dps = 286
 
| slowdamage = 2100
 
| slowdps = 601
 
| range = 450
 
| aoe = 16
 
| projectilespeed = 310
 
| special1 = Smooths ground
 
}}
 
 
}}==Description==
 
}}==Description==
The Cyclops is the single heaviest tank on the field. Its Tankbuster Cannon can smash lesser tanks into oblivion, and can shake walls down, allowing it to spearhead assaults against terraformed fortifications. Its preferred target is other heavy units, they are slowed significantly upon hit, preventing them from escaping from Cyclops's grasp. However, it turns like a tub of water, its short range makes it easy prey for advanced skirmishers or air attacks, and its slow rate-of-fire makes it vulnerable to massed raider attacks
+
The Cyclops is the heaviest tank on the field. Its Tankbuster Cannon smashes lesser tanks into oblivion, and can shake walls down, allowing it to spearhead assaults against terraformed fortifications. Its preferred target is other heavy units, enemies are slowed significantly upon hit, making escape all but impossible. However, it turns like a tub of water, its short range makes it easy prey for massed raiders, advanced skirmishers or air attacks.
 +
 
 +
= Tactics and Strategy =
 +
If you need a tank to go first into the breach, this is it. It can soak up plenty of damage and can deal plenty of damage in return. A charge made up of purely Cyclopses can only be stopped by the heaviest defences, other tanks, and Strider forces.
 +
 
 +
[[Airplane Plant]] bombers are a good counter to these. They can evade the Tankbuster Cannon fire and deliver their payload with relative ease, especially with Cyclops's inability to dodge the [[Raven]]'s glide bomb.
 +
 
 +
The [[Nimbus]] gunship can also fight well against Cyclopses - they're too slow to evade the gunfire or close in on the distant gunship.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 01:42, 18 May 2024

The Cyclops is a very heavy tank buster from the Tank Foundry.

Cyclops
(tankheavyassault)
Very Heavy Tank Buster
Cyclops tankskirm
Stats
Cost 2200
Hit Points 12000
Mass 727
Movement Speed (elmo/s) 57
Turn Rate (deg/s) 82
Vision Radius (elmo) 540
Transportable Heavy
Weapons
Tankbuster Cannon
Damage 1000
Reload Time (s) 3.5
Damage per Second 286
Range (elmo) 450
Area of Effect (elmo) 16
Projectile Speed (elmo/s) 270
Smooths ground
Slowing Beam
Damage 0
Slow Damage 2000
Reload Time (s) 2.5
Damage per Second 0 + 800
Range (elmo) 440
Instantly hits

Description

The Cyclops is the heaviest tank on the field. Its Tankbuster Cannon smashes lesser tanks into oblivion, and can shake walls down, allowing it to spearhead assaults against terraformed fortifications. Its preferred target is other heavy units, enemies are slowed significantly upon hit, making escape all but impossible. However, it turns like a tub of water, its short range makes it easy prey for massed raiders, advanced skirmishers or air attacks.

Tactics and Strategy

If you need a tank to go first into the breach, this is it. It can soak up plenty of damage and can deal plenty of damage in return. A charge made up of purely Cyclopses can only be stopped by the heaviest defences, other tanks, and Strider forces.

Airplane Plant bombers are a good counter to these. They can evade the Tankbuster Cannon fire and deliver their payload with relative ease, especially with Cyclops's inability to dodge the Raven's glide bomb.

The Nimbus gunship can also fight well against Cyclopses - they're too slow to evade the gunfire or close in on the distant gunship.