Difference between revisions of "Rogue"

From Zero-K
Jump to navigation Jump to search
m (Page auto-updated with DotNetWikiBot)
m (Migrated to autoinfobox with DotNetWikiBot)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The '''{{PAGENAME}}''' is a skirmisher bot (indirect fire) from the [[Shieldbot Factory]].{{ Infobox zkunit
+
The '''{{PAGENAME}}''' is a skirmisher bot (indirect fire) from the [[Shieldbot Factory]].{{Autoinfobox zkunit
| name = Rogue
 
 
| defname = shieldskirm
 
| defname = shieldskirm
| description = Skirmisher Bot (Indirect Fire)
 
| image = http://manual.zero-k.info/unitpics/shieldskirm.png
 
| icontype = walkerskirm
 
| cost = 120
 
| hitpoints = 580
 
| movespeed = 59
 
| turnrate = 363
 
| sight = 583
 
| transportable = Light
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Heavy Rocket
 
| type = MissileLauncher
 
| damage = 350
 
| reloadtime = 7
 
| dps = 50
 
| range = 530
 
| aoe = 38
 
| arcing = 31
 
| projectilespeed = 192
 
}}
 
 
}}==Description==
 
}}==Description==
 
The Rogue's arcing rockets have a low rate of fire, but do a lot of damage - this makes Rogues very good at dodging in and out of range of enemy units or defenses, or in a powerful initial salvo. Counter them by attacking them with fast units, or crawling bombs when massed.
 
The Rogue's arcing rockets have a low rate of fire, but do a lot of damage - this makes Rogues very good at dodging in and out of range of enemy units or defenses, or in a powerful initial salvo. Counter them by attacking them with fast units, or crawling bombs when massed.
  
==Tactics And Strategy==
+
=Tactics And Strategy=
  
 
Move Rogues in range of static defenses when you are ready to fire, and not beforehand; in doing so, you can reduce the maximum amount of damage inflicted on them.
 
Move Rogues in range of static defenses when you are ready to fire, and not beforehand; in doing so, you can reduce the maximum amount of damage inflicted on them.

Latest revision as of 02:34, 18 May 2024

The Rogue is a skirmisher bot (indirect fire) from the Shieldbot Factory.

Rogue
(shieldskirm)
Skirmisher Bot (Indirect Fire)
Rogue walkerskirm
Stats
Cost 130
Hit Points 520
Mass 120
Movement Speed (elmo/s) 54
Turn Rate (deg/s) 334
Vision Radius (elmo) 583
Transportable Light
Weapons
Heavy Rocket
Damage 330
Reload Time (s) 7
Damage per Second 47
Range (elmo) 530
Area of Effect (elmo) 37
Projectile Speed (elmo/s) 190
Arcing shot (deg) 30

Description

The Rogue's arcing rockets have a low rate of fire, but do a lot of damage - this makes Rogues very good at dodging in and out of range of enemy units or defenses, or in a powerful initial salvo. Counter them by attacking them with fast units, or crawling bombs when massed.

Tactics And Strategy

Move Rogues in range of static defenses when you are ready to fire, and not beforehand; in doing so, you can reduce the maximum amount of damage inflicted on them.

Outlaws and Bandits can offer some protection against raider-type units for Rogues.

Thugs may be used to tank the damage from static defenses that outrange the Rogue, and the Rogue's high damage output can often destroy said defenses before many losses are sustained.

Rogues have relatively slow rockets, so slowing down the enemy forces with Outlaws or similar units can increase the chance of hitting them.