Difference between revisions of "Blastwing"

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The '''{{PAGENAME}}''' is a flying bomb with burrowing ability from the [[Gunship Plant]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a flying bomb with burrowing ability from the [[Gunship Plant]].{{Autoinfobox zkunit
| name = Blastwing
 
 
| defname = gunshipbomb
 
| defname = gunshipbomb
| description = Flying Bomb (Burrows)
 
| image = http://manual.zero-k.info/unitpics/gunshipbomb.png
 
| icontype = gunshipspecial
 
| cost = 45
 
| hitpoints = 100
 
| movespeed = 246
 
| turnrate = 189
 
| sight = 450
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Blastwing Explosion
 
| damage = 80
 
| afterburn = 1
 
| aoe = 128
 
| customlabel1 = Ground Burn DPS
 
| customdata1 = 18
 
| customlabel2 = Ground Burn radius (elmo)
 
| customdata2 = 128
 
| customlabel3 = Ground Burn duration (s)
 
| customdata3 = 20
 
}}
 
| abilities =
 
{{ Infobox zkability cloak
 
| customdata1 = Only when idle
 
| customdata2 = Free and automated
 
| decloakradius = 75
 
}}
 
{{ Infobox zkability line
 
| customdata1 = Instant self-destruction
 
}}
 
 
}}==Description==
 
}}==Description==
The Blastwing does only a small amount of damage, suitable for taking out mexes, solars, Lotus towers, wind farms and caretakers, though it can offer a more formidible punch en-masse. Be mindful of the speed and direction it is travelling, as much of the damage done by it is directional shrapnel that will continue on the trajectory of the bomb after it dies. In this way, you can spray an enemy with shards of metal even if your Blastwing dies before it is in range.  
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The Blastwing does only a small amount of damage, suitable for taking out [[Metal Extractor]]s, [[Lotus]] or [[Picket]] towers, [[Wind/Tidal Generator]]s and [[Caretaker]]s, though it can offer a more formidable punch en-masse.
  
 
Do not pack them too tightly, as a group of them can chain explode. Blastwings fly close to the ground and can be accidentally set off if they stick around for too long in flame left by other Blastwings.
 
Do not pack them too tightly, as a group of them can chain explode. Blastwings fly close to the ground and can be accidentally set off if they stick around for too long in flame left by other Blastwings.

Latest revision as of 01:23, 18 May 2024

The Blastwing is a flying bomb with burrowing ability from the Gunship Plant.

Blastwing
(gunshipbomb)
Flying Bomb/Scout (Burrows)
Blastwing gunshipspecial
Stats
Cost 55
Hit Points 80
Mass 57
Movement Speed (elmo/s) 234
Turn Rate (deg/s) 188
Vision Radius (elmo) 500
Altitude (elmo) 45
Abilities
Personal Cloak
Only when idle
Free and automated
Decloak radius (elmo) 80
Instant self-destruction
Weapons
Blastwing Bomb
Damage 250
Reload Time (s) 5.6
Damage per Second 45
Afterburn (s) 12 (15 DPS)
Range (elmo) 750
Area of Effect (elmo) 128
Projectile Speed (elmo/s) 500

Description

The Blastwing does only a small amount of damage, suitable for taking out Metal Extractors, Lotus or Picket towers, Wind/Tidal Generators and Caretakers, though it can offer a more formidable punch en-masse.

Do not pack them too tightly, as a group of them can chain explode. Blastwings fly close to the ground and can be accidentally set off if they stick around for too long in flame left by other Blastwings.

It can be useful for scouting and laying traps for raiders, and it cloaks when landed.