Difference between revisions of "Krow"

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| name = Krow
 
| name = Krow
 
| description = Flying Fortress
 
| description = Flying Fortress
| image = http://packages.springrts.com/zkmanual/unitpics/corcrw.png
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| image = http://manual.zero-k.info/unitpics/corcrw.png
 
| cost = 4500
 
| cost = 4500
 
| hitpoints = 16000
 
| hitpoints = 16000

Revision as of 03:32, 28 January 2017

Krow
Flying Fortress
corcrw.png
Stats
Cost 4500
Hit Points 16000
Mass 977
Movement Speed (elmo/s) 99
Turn Rate (deg/s) 41
Vision Radius (elmo) 633
Altitude (elmo) 120
Weapons
Laserbeam x 3
Damage 37
Reload Time (s) 0.2
Damage per Second 189
Range (elmo) 450
Projectile Speed (elmo/s) 2300


Cluster Bomb (manual fire)
Damage 250 x 75
Reload Time (s) 30
Damage per Second 600
Range (elmo) 10
Area of Effect (elmo) 64
Projectile Speed (elmo/s) 400
Inaccuracy (deg) 28

The Krow is a flying fortress from the Gunship Plant.

Description

The Krow may be expensive and ponderous, but its incredible armor allows it do fly into all but the thickest anti-air defenses and engage enemies with its three laser cannons. Best of all, it can drop a large spread of carpet bombs that devastates anything under it.

Tactics and Strategy

If your opponent is unprepared and does not have sufficient anti-air available, a Krow will simply end the game. Its manual fire Cluster Bomb will make short work of whatever part of the enemy army or infrastructure is most precious to them. However, if your opponent is prepared and has built significant anti-air, your Krow becomes at best a large flying paperweight and at worst a donation of metal, since it has to get very close to the enemy to accomplish anything at all. The Krow is reasonably robust and can weather a limited amount of anti-air fire, but don't push your luck.