Difference between revisions of "Tremor"
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}}==Description== | }}==Description== | ||
The principle behind the Tremor is simple: flood an area with enough shots, and you'll hit something at least once. Slow, clumsy, vulnerable and extremely frightening, the Tremor works best against high-density target areas, where its saturation shots are most likely to do damage. It pulverizes shields in seconds and its shells smooth terrain. | The principle behind the Tremor is simple: flood an area with enough shots, and you'll hit something at least once. Slow, clumsy, vulnerable and extremely frightening, the Tremor works best against high-density target areas, where its saturation shots are most likely to do damage. It pulverizes shields in seconds and its shells smooth terrain. | ||
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+ | == Tactics and Strategy == | ||
+ | The effectiveness of artillery units can be greatly hampered by the use of cloak to hide the position of your units, and/or by the use of shields to directly block the damage. The strength of the Tremor is that it counters both of these tactics: As it floods the area with damage, hiding is useless, and since shields have large surface areas, they take high damage from the Tremor and are quickly collapsed. Besiege a position with a Tremor for long enough, and the enemy will have no choice but to retreat. | ||
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+ | However, the Tremor is not a quick killer by any means, and they become a priority target as soon as they start firing. Before employing a Tremor, be prepared to protect it. | ||
{{Navbox units}} | {{Navbox units}} |
Revision as of 21:11, 5 May 2018
The Tremor is a heavy saturation artillery tank from the Tank Foundry.
Tremor (tankheavyarty) | |||||||||||||||||||
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Heavy Saturation Artillery Tank | |||||||||||||||||||
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Stats | |||||||||||||||||||
Cost | 1500 | ||||||||||||||||||
Hit Points | 2045 | ||||||||||||||||||
Movement Speed (elmo/s) | 51 | ||||||||||||||||||
Turn Rate (deg/s) | 51 | ||||||||||||||||||
Vision Radius (elmo) | 660 | ||||||||||||||||||
Transportable | Heavy | ||||||||||||||||||
Weapons | |||||||||||||||||||
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Description
The principle behind the Tremor is simple: flood an area with enough shots, and you'll hit something at least once. Slow, clumsy, vulnerable and extremely frightening, the Tremor works best against high-density target areas, where its saturation shots are most likely to do damage. It pulverizes shields in seconds and its shells smooth terrain.
Tactics and Strategy
The effectiveness of artillery units can be greatly hampered by the use of cloak to hide the position of your units, and/or by the use of shields to directly block the damage. The strength of the Tremor is that it counters both of these tactics: As it floods the area with damage, hiding is useless, and since shields have large surface areas, they take high damage from the Tremor and are quickly collapsed. Besiege a position with a Tremor for long enough, and the enemy will have no choice but to retreat.
However, the Tremor is not a quick killer by any means, and they become a priority target as soon as they start firing. Before employing a Tremor, be prepared to protect it.