Difference between revisions of "Racketeer"
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(Zero-K v1.6.1.6-racketeer balance change) |
m (math) |
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Line 18: | Line 18: | ||
| reloadtime = 7 | | reloadtime = 7 | ||
| disarmdamage = 1500 | | disarmdamage = 1500 | ||
− | | disarmdps = | + | | disarmdps = 215 |
| stuntime = 9 | | stuntime = 9 | ||
| range = 940 | | range = 940 |
Revision as of 10:18, 30 January 2018
The Racketeer is a disarming artillery from the Shieldbot Factory.
Racketeer (shieldarty) | |||||||||||||||||||
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Disarming Artillery | |||||||||||||||||||
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Stats | |||||||||||||||||||
Cost | 360 | ||||||||||||||||||
Hit Points | 780 | ||||||||||||||||||
Movement Speed (elmo/s) | 54 | ||||||||||||||||||
Turn Rate (deg/s) | 297 | ||||||||||||||||||
Vision Radius (elmo) | 325 | ||||||||||||||||||
Transportable | Light | ||||||||||||||||||
Weapons | |||||||||||||||||||
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Description
The Racketeer launches long range missiles that can disarm key enemy defenses or units before assaulting them. Only one Racketeer is needed to keep a target disarmed, so pick a different target for each Racketeer. It is excellent at depleting the energy of enemy shields and rendering large units harmless.