Difference between revisions of "Dante"
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| range = 460 | | range = 460 | ||
| aoe = 114 | | aoe = 114 | ||
− | | inaccuracy = 2 | + | | inaccuracy = 2 |
| wobbly = 55 | | wobbly = 55 | ||
| projectilespeed = 800 | | projectilespeed = 800 | ||
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| damage = 15 | | damage = 15 | ||
| reloadtime = 0.13 | | reloadtime = 0.13 | ||
− | | dps = | + | | dps = 113 |
| shielddamage = 300 | | shielddamage = 300 | ||
| afterburn = 15 | | afterburn = 15 |
Revision as of 05:49, 22 September 2018
The Dante is an assault/riot strider from the Strider Hub.
Dante (striderdante) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Assault/Riot Strider | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Stats | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | 3500 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit Points | 11000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Speed (elmo/s) | 53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Turn Rate (deg/s) | 98 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision Radius (elmo) | 600 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Transportable | Heavy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapons | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Description
The Dante is a heavy combat unit that specializes in getting close and melting its target. Its flamethrower and twin heatrays aren't extraordinary, but its incendiary rockets can be fired in a salvo of twenty that devastates a wide swath of terrain.
Tactics and Strategy
Like most striders, the key to using Dantes effectively is to not only attack frequently with them, but also to keep them alive whenever possible. As durable as Dantes are, they're expensive to build, and thus, expensive to replace in the event that they're destroyed, so be sure to set up a fallback point for your Dantes to automatically retreat to when their health drops below a certain point. (Setting them to retreat when under 65% health is recommended if the game progresses to the point where striders are more common.)
If your opponent is unprepared, and does not have any strong anti-strider units (such as large amounts of Phantoms, Lances, or Widows, or a Scorpion), a Dante can easily end the game. It is armed and armored well enough to be able to break through modest lines of defense (such as a line of Fencers, or a handful of Stingers), giving other units, especially raiders, an opportunity to exploit the opening to go on a rampage behind enemy lines (in a similar manner to Blitzkrieg, or Soviet Deep Battle doctrine). However, if your opponent is prepared, and has built significant amounts of anti-strider units, your Dante becomes, at best, a large paperweight, and at worst, a donation of metal, since it's rather slow, and doesn't deal well with getting paralyzed by Widows or Scorpions, or getting picked off by Phantoms or Lances.
To better improve the survivability of your Dantes, especially in the face of enemy anti-strider units like Lances, Phantoms, or Merlins, try escorting them with an Iris, so that the enemy's anti-strider units will have a more difficult time picking the Dantes off.
If enemy Scorpions threaten your Dantes, try escorting them with anti-heavy units, or even other striders, since the Scorpion needs to wait a long time to use its electro-stunner attack again.