Difference between revisions of "Inferno"

From Zero-K
Jump to navigation Jump to search
m (Page auto-updated with DotNetWikiBot)
(Tactics and/or Strategy)
Line 27: Line 27:
 
}}
 
}}
 
}}==Description==
 
}}==Description==
The Inferno is a large AoE fire weapon. Its direct damage is modest, but the cloud of fire it creates lasts for a very long time.
+
The {{PAGENAME}} is a large AoE fire weapon. Its direct damage is modest, but the cloud of fire it creates lasts for a very long time.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
 +
While the {{PAGENAME}} has a minimal explosive payload, the wide-area napalm cloud it delivers is a death sentence to lightly-armored buildings in the target area. Units left standing in flame will take serious damage, but will extinguish quickly if taken outside of the area-of-effect.
  
 +
The {{PAGENAME}} is not powerful enough to destroy factories, but catching factories in the area of effect can effectively idle their [[Economy_Guide#Buildpower|Build Power]] and prevent new unit production until the flames clear.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 21:53, 26 November 2022

The Inferno is a napalm missile from the Missile Silo.

Inferno
(napalmmissile)
Napalm Missile
napalmmissile.pngcruisemissilesmall
Stats
Cost 500
Hit Points 1000
Vision Radius (elmo) 0
Weapons
Napalm Missile
Damage 151
Reload Time (s) 10
Damage per Second 15.1
Afterburn (s) 3 (15 DPS)
Range (elmo) 3500
Area of Effect (elmo) 256
Projectile Speed (elmo/s) 1200
Ground Burn DPS 20
Ground Burn radius (elmo) 256
Ground Burn duration (s) 45

Description

The Inferno is a large AoE fire weapon. Its direct damage is modest, but the cloud of fire it creates lasts for a very long time.

Tactics and Strategy

While the Inferno has a minimal explosive payload, the wide-area napalm cloud it delivers is a death sentence to lightly-armored buildings in the target area. Units left standing in flame will take serious damage, but will extinguish quickly if taken outside of the area-of-effect.

The Inferno is not powerful enough to destroy factories, but catching factories in the area of effect can effectively idle their Build Power and prevent new unit production until the flames clear.