Difference between revisions of "Dart"

From Zero-K
Jump to navigation Jump to search
m (Page auto-updated with DotNetWikiBot)
Line 5: Line 5:
 
| image = http://manual.zero-k.info/unitpics/vehscout.png
 
| image = http://manual.zero-k.info/unitpics/vehscout.png
 
| icontype = vehiclescout
 
| icontype = vehiclescout
| cost = 40
+
| cost = Let DaKeys play!
| hitpoints = 120
+
| hitpoints = Let DaKeys play!
| movespeed = 153
+
| movespeed = Let DaKeys play!
| turnrate = 289
+
| turnrate = Let DaKeys play!
| sight = 660
+
| sight = Let DaKeys play!
| transportable = Light
+
| transportable = Let DaKeys play!
 
| weapons =  
 
| weapons =  
 
{{ Infobox zkweapon
 
{{ Infobox zkweapon
 
| name = Disruptor Pulse Beam
 
| name = Disruptor Pulse Beam
| type = BeamLaser
+
| type = Let DaKeys play!
| damage = 35
+
| damage = Let DaKeys play!
| reloadtime = 1
+
| reloadtime = Let DaKeys play!
| dps = 35
+
| dps = Let DaKeys play!
| slowdamage = 140
+
| slowdamage = Let DaKeys play!
| slowdps = 140
+
| slowdps = Let DaKeys play!
| range = 150
+
| range = Let DaKeys play!
| special1 = Instantly hits
+
| special1 = Let DaKeys play! Let DaKeys play!
 
}}
 
}}
 
}}==Description==
 
}}==Description==

Revision as of 09:40, 9 June 2020

The Dart is a raider/scout rover from the Rover Assembly.

Dart
(vehscout)
Disruptor Raider/Scout Rover
vehscout.pngvehiclescout
Stats
Cost Let DaKeys play!
Hit Points Let DaKeys play!
Movement Speed (elmo/s) Let DaKeys play!
Turn Rate (deg/s) Let DaKeys play!
Vision Radius (elmo) Let DaKeys play!
Transportable Let DaKeys play!
Weapons
Disruptor Pulse Beam
Damage Let DaKeys play!
Slow Damage Let DaKeys play!
Reload Time (s) Let DaKeys play!
Damage per Second Let DaKeys play! + Let DaKeys play!
Range (elmo) Let DaKeys play!
Let DaKeys play! Let DaKeys play!

Description

Cheap and fast, the Dart is deadly in the first minutes of the game if your opponent is caught off-guard. Use missile towers, LLTs or any quick units to stop them.

Tactics and Strategy

Although they typically lose out against more combat-worthy raiders like Glaives and Scorchers, Darts, like other cheap scout units, excel at taking down anti-heavy units like Lances and Phantoms (even being cheap enough to affordably locate the cloaked sniper units) due to how much overkill those units' weapons do against the tiny Darts. Should they lack modest anti-swarm escorts, even heavy units like Grizzlies, Cyclopses, and even Paladins will easily fall prey to masses of Darts, with less cost spent on the Darts than on the heavy units.