Difference between revisions of "Shogun"

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}}==Description==
 
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A single salvo from one of these will pummel almost any surface target into submission. The psychological effects of the muzzle flash and the ship recoiling in the water are impressive enough, to say nothing of the effects of a direct hit. Be warned--battleships are not meant to be used on their own, lacking in anti-air and anti-submarine protection as they are.
 
A single salvo from one of these will pummel almost any surface target into submission. The psychological effects of the muzzle flash and the ship recoiling in the water are impressive enough, to say nothing of the effects of a direct hit. Be warned--battleships are not meant to be used on their own, lacking in anti-air and anti-submarine protection as they are.
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Shogun can be set to fire at a high arc by toggling its trajectory toggle. Using a high arc will result in indirect fire which is useful for bombardment of elevated land targets, at the cost of reduced accuracy and a slower projectile.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 19:34, 8 August 2020

The Shogun is an artillery battleship from the Strider Hub.

Shogun
(shipheavyarty)
Battleship (Heavy Artillery)
shipheavyarty.pngshipheavyarty
Stats
Cost 5000
Hit Points 8000
Movement Speed (elmo/s) 57
Turn Rate (deg/s) 57
Vision Radius (elmo) 660
Sonar (elmo) 660
Weapons
Long-Range Plasma Battery × 3
Damage 501.1 × 3
Reload Time (s) 12.5
Damage per Second 120
Range (elmo) 1600
Area of Effect (elmo) 48
Projectile Speed (elmo/s) 475
Inaccuracy (deg) 1.53
Trajectory toggle

Description

A single salvo from one of these will pummel almost any surface target into submission. The psychological effects of the muzzle flash and the ship recoiling in the water are impressive enough, to say nothing of the effects of a direct hit. Be warned--battleships are not meant to be used on their own, lacking in anti-air and anti-submarine protection as they are.

Shogun can be set to fire at a high arc by toggling its trajectory toggle. Using a high arc will result in indirect fire which is useful for bombardment of elevated land targets, at the cost of reduced accuracy and a slower projectile.