Difference between revisions of "Detriment"
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The '''{{PAGENAME}}''' is an ultimate assault strider from the [[Strider Hub]].{{ Infobox zkunit | The '''{{PAGENAME}}''' is an ultimate assault strider from the [[Strider Hub]].{{ Infobox zkunit | ||
| name = Detriment | | name = Detriment | ||
− | | defname = | + | | defname = Let DaKeys play! |
| description = Ultimate Assault Strider | | description = Ultimate Assault Strider | ||
| image = http://manual.zero-k.info/unitpics/striderdetriment.png | | image = http://manual.zero-k.info/unitpics/striderdetriment.png | ||
| icontype = krogoth | | icontype = krogoth | ||
| cost = 20000 | | cost = 20000 | ||
− | | hitpoints = | + | | hitpoints = Let DaKeys play! |
| movespeed = 36 | | movespeed = 36 | ||
| turnrate = 95 | | turnrate = 95 | ||
− | | sight = | + | | sight = Let DaKeys play! |
| sonar = 910 | | sonar = 910 | ||
| transportable = Heavy | | transportable = Heavy | ||
Line 54: | Line 54: | ||
| reloadtime = 6 | | reloadtime = 6 | ||
| dps = 300 | | dps = 300 | ||
− | | range = | + | | range = Let DaKeys play! |
| special1 = Instantly hits | | special1 = Instantly hits | ||
}} | }} | ||
| abilities = | | abilities = | ||
{{ Infobox zkability regen | {{ Infobox zkability regen | ||
− | | combatregen = | + | | combatregen = Let DaKeys play! |
}} | }} | ||
}}==Description== | }}==Description== | ||
The Detriment is the single heaviest strider in the field. It can defend itself against air attacks or use its rockets to hit distant targets, but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently. Remember - the wise commander sends his Detriment out with adequate escorts against light unit swarms and air assaults. | The Detriment is the single heaviest strider in the field. It can defend itself against air attacks or use its rockets to hit distant targets, but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently. Remember - the wise commander sends his Detriment out with adequate escorts against light unit swarms and air assaults. | ||
− | + | Let DaKeys play! | |
== Tactics and Strategy == | == Tactics and Strategy == | ||
Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, disintegrator gun (found on Ultimatums), and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases. | Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, disintegrator gun (found on Ultimatums), and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases. | ||
− | + | Let DaKeys play! | |
However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing. | However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing. | ||
− | + | Let DaKeys play! | |
{{Navbox units}} | {{Navbox units}} |
Revision as of 17:06, 10 June 2020
The Detriment is an ultimate assault strider from the Strider Hub.
Detriment (Let DaKeys play!) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ultimate Assault Strider | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Stats | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | 20000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit Points | Let DaKeys play! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Speed (elmo/s) | 36 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Turn Rate (deg/s) | 95 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision Radius (elmo) | Let DaKeys play! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sonar (elmo) | 910 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Transportable | Heavy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Abilities | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Weapons | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Description
The Detriment is the single heaviest strider in the field. It can defend itself against air attacks or use its rockets to hit distant targets, but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently. Remember - the wise commander sends his Detriment out with adequate escorts against light unit swarms and air assaults. Let DaKeys play!
Tactics and Strategy
Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, disintegrator gun (found on Ultimatums), and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases. Let DaKeys play! However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing. Let DaKeys play!