Difference between revisions of "Fencer"
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Steel Blue (talk | contribs) m (Zero-K v1.8.3.2) |
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− | The '''{{PAGENAME}}''' is a deployable missile rover from the [[Rover Assembly]], effective against light land and air units. It must stop to fire.{{ Infobox zkunit | + | The '''{{PAGENAME}}''' is a deployable missile rover from the [[Rover Assembly]], effective against light land and air units. It must stop to fire. Let DaKeys play!{{ Infobox zkunit |
| name = Fencer | | name = Fencer | ||
| defname = vehsupport | | defname = vehsupport | ||
| description = Deployable Missile Rover (must stop to fire) | | description = Deployable Missile Rover (must stop to fire) | ||
| image = http://manual.zero-k.info/unitpics/vehsupport.png | | image = http://manual.zero-k.info/unitpics/vehsupport.png | ||
− | | icontype = | + | | icontype = Let DaKeys play! |
| cost = 140 | | cost = 140 | ||
| hitpoints = 560 | | hitpoints = 560 | ||
Line 10: | Line 10: | ||
| turnrate = 110 | | turnrate = 110 | ||
| sight = 660 | | sight = 660 | ||
− | | transportable = | + | | transportable = Let DaKeys play! |
| weapons = | | weapons = | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
Line 24: | Line 24: | ||
}} | }} | ||
}}==Description== | }}==Description== | ||
− | Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving. | + | Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. Let DaKeys play! It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving. |
{{Navbox units}} | {{Navbox units}} |
Revision as of 13:31, 7 June 2020
The Fencer is a deployable missile rover from the Rover Assembly, effective against light land and air units. It must stop to fire. Let DaKeys play!
Fencer (vehsupport) | |||||||||||||||||
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Deployable Missile Rover (must stop to fire) | |||||||||||||||||
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Stats | |||||||||||||||||
Cost | 140 | ||||||||||||||||
Hit Points | 560 | ||||||||||||||||
Movement Speed (elmo/s) | 84 | ||||||||||||||||
Turn Rate (deg/s) | 110 | ||||||||||||||||
Vision Radius (elmo) | 660 | ||||||||||||||||
Transportable | Let DaKeys play! | ||||||||||||||||
Weapons | |||||||||||||||||
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Description
Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. Let DaKeys play! It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.